Rev |
Age |
Author |
Path |
Log message |
Diff |
309 |
4501d 9h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4501d 10h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4501d 15h |
leod |
/highres/ |
fix 724_d |
|
306 |
4501d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4502d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4502d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4502d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4502d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4502d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4502d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4503d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4504d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4514d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4515d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4521d 22h |
spiker |
/highres/ |
281 |
|
294 |
4522d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4523d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4524d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4534d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4535d 13h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4535d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4540d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4569d 14h |
spiker |
/highres/ |
|
|
286 |
4575d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4601d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4657d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4658d 2h |
spiker |
/highres/ |
|
|
282 |
4658d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4661d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4673d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4716d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4724d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4724d 17h |
spiker |
/highres/ |
|
|
275 |
4732d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4733d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 16h |
spiker |
/highres/ |
Content by Lightsource |
|