Subversion Repositories duke3d_hrp

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350 4452d 20h spiker /  
349 4452d 21h spiker /polymost/screen/ Brought back the old structure  
348 4452d 23h spiker /  
347 4453d 2h loomsday /polymost/  
346 4454d 3h loomsday /polymost/textures/ polymost texture revised  
345 4454d 3h loomsday /  
344 4455d 23h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4456d 6h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4469d 5h spiker /highres/sprites/  
341 4469d 9h spiker /highres/sprites/  
340 4470d 15h spiker /highres/sprites/ Shotgun tweaks  
339 4471d 6h spiker /highres/sprites/  
338 4471d 7h spiker /highres/sprites/  
337 4471d 9h spiker /highres/sprites/  
336 4471d 10h spiker /highres/sprites/ shotgun  
335 4484d 1h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4484d 11h leod /highres/sprites/ revert r329 pistol clip definition  
333 4485d 0h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4485d 1h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4485d 8h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4486d 19h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4487d 0h spiker /highres/sprites/ more tweaks  
328 4490d 4h spiker /highres/ 4288 + shrinker projectile color match  
327 4491d 6h spiker /highres/sprites/ Trooper optimization  
326 4491d 8h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4491d 9h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4491d 20h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4492d 1h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4492d 2h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4492d 8h spiker /highres/sprites/ more pistol and hands fixes  
320 4494d 21h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4494d 21h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4496d 23h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4497d 3h leod /highres/textures/ Polymost grass #2  
316 4497d 3h leod /highres/ Polymost grass #1  
315 4497d 21h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4498d 1h spiker /highres/sprites/firstperson/ small tweak  
313 4498d 2h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
312 4498d 21h h266 /highres/ Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well.
 
311 4500d 5h leod /highres/ Fix brace