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Rev Age Author Path Log message Diff
362 4423d 21h h266 /highres/screen/ improved crosshairs  
361 4426d 0h loomsday /highres/sprites/effects/ a bit of enhancement  
360 4433d 2h loomsday /highres/textures/ polymost texture upd  
359 4433d 3h loomsday /highres/ new polymost #367 & #368  
358 4436d 23h loomsday /highres/ polymost #369 texture revised  
357 4437d 1h loomsday /highres/textures/ polymost version of #354  
356 4437d 5h loomsday /highres/ polymost #317, #318 revised  
355 4437d 7h loomsday /highres/textures/ polymost version of #0328  
354 4437d 7h loomsday /highres/ rename 0328.png -> 0328_d.png  
353 4437d 8h loomsday /highres/textures/ polymost texture update  
352 4445d 4h loomsday /highres/ #0159 polymost  
351 4450d 2h spiker /  
350 4450d 17h spiker /  
349 4450d 18h spiker /polymost/screen/ Brought back the old structure  
348 4450d 20h spiker /  
347 4450d 23h loomsday /polymost/  
346 4451d 23h loomsday /polymost/textures/ polymost texture revised  
345 4452d 0h loomsday /  
344 4453d 20h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4454d 3h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4467d 2h spiker /highres/sprites/  
341 4467d 5h spiker /highres/sprites/  
340 4468d 12h spiker /highres/sprites/ Shotgun tweaks  
339 4469d 3h spiker /highres/sprites/  
338 4469d 4h spiker /highres/sprites/  
337 4469d 6h spiker /highres/sprites/  
336 4469d 7h spiker /highres/sprites/ shotgun  
335 4481d 22h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4482d 8h leod /highres/sprites/ revert r329 pistol clip definition  
333 4482d 21h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4482d 22h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4483d 5h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4484d 16h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4484d 21h spiker /highres/sprites/ more tweaks  
328 4488d 0h spiker /highres/ 4288 + shrinker projectile color match  
327 4489d 3h spiker /highres/sprites/ Trooper optimization  
326 4489d 4h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4489d 5h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4489d 17h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4489d 22h spiker /highres/sprites/firstperson/ more pistol fixes