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Rev Age Author Path Log message Diff
292 4538d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4548d 7h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4549d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4549d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4553d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 6h spiker /highres/  
286 4588d 18h spiker /highres/ 4154  
285 4615d 5h nightfright / Reverted to previous versions: 341-343  
284 4671d 5h loomsday /highres/sprites/props/ doublesided now  
283 4671d 18h spiker /highres/  
282 4671d 23h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4674d 18h nightfright / Modified: #341, 343  
280 4681d 18h nightfright / Modified: #342, 343, 821, 916, 917  
279 4687d 6h nightfright / Updated: E1M1.mhk  
278 4730d 5h loomsday /highres/ #369 polymerized + #797 recreated  
277 4738d 8h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4738d 9h spiker /highres/  
275 4746d 8h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4747d 7h loomsday /highres/ polyTile #367  
273 4747d 8h spiker /highres/ 885 polymerized  
272 4747d 12h spiker /highres/textures/  
271 4747d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 8h spiker /highres/ Content by Lightsource  
269 4750d 10h loomsday /highres/ polymerTile #318  
268 4751d 8h loomsday /highres/ polymer-ed tile #317  
267 4758d 23h h266 /highres/screen/fonts/digital/  
266 4762d 7h loomsday /highres/ #371 polymerized, #152 glow added  
265 4765d 21h spiker /highres/ Fixes some broken normal maps  
264 4784d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4790d 13h nightfright / Updated: #821, 1189, 2493  
262 4804d 6h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4811d 7h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4814d 8h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4814d 18h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4819d 19h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4820d 8h parkar / Added installer source.  
256 4821d 18h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
255 4823d 4h nightfright / Updated: E3L6.mhk (fix for underwater slimebabe)  
254 4825d 7h nightfright / Updated: E3L1.mhk, E3L3.mhk (fixes for underwater slimebabes)  
253 4825d 9h nightfright / Updated: E1l7.mhk, E1L8.mhk, E2L10.mhk, E2L11.mhk, E3L10.mhk, E3L11.mhk (Polymer lights by Micky C)