Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4528d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 2h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 9h |
spiker |
/highres/ |
281 |
|
294 |
4536d 1h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4536d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 2h |
spiker |
/highres/ |
|
|
286 |
4588d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 13h |
spiker |
/highres/ |
|
|
282 |
4671d 18h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4687d 1h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4730d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 4h |
spiker |
/highres/ |
|
|
275 |
4746d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4758d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4765d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4784d 12h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4790d 8h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4804d 1h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4811d 3h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4814d 4h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4814d 14h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
258 |
4819d 14h |
parkar |
/highres/sprites/ |
Revert pigcop changes introduced by mistake in 257. |
|