Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
298 4517d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4528d 13h spiker /highres/sprites/  
296 4529d 9h spiker /highres/sprites/  
295 4535d 16h spiker /highres/ 281  
294 4536d 8h spiker /highres/ Added 4266  
293 4536d 20h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4538d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4548d 9h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4549d 7h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4549d 8h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4553d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 8h spiker /highres/  
286 4588d 20h spiker /highres/ 4154  
285 4615d 7h nightfright / Reverted to previous versions: 341-343  
284 4671d 7h loomsday /highres/sprites/props/ doublesided now  
283 4671d 20h spiker /highres/  
282 4672d 1h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4674d 20h nightfright / Modified: #341, 343  
280 4681d 20h nightfright / Modified: #342, 343, 821, 916, 917  
279 4687d 8h nightfright / Updated: E1M1.mhk  
278 4730d 7h loomsday /highres/ #369 polymerized + #797 recreated  
277 4738d 10h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4738d 11h spiker /highres/  
275 4746d 10h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4747d 9h loomsday /highres/ polyTile #367  
273 4747d 10h spiker /highres/ 885 polymerized  
272 4747d 14h spiker /highres/textures/  
271 4747d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 10h spiker /highres/ Content by Lightsource  
269 4750d 12h loomsday /highres/ polymerTile #318  
268 4751d 10h loomsday /highres/ polymer-ed tile #317  
267 4759d 1h h266 /highres/screen/fonts/digital/  
266 4762d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4765d 23h spiker /highres/ Fixes some broken normal maps  
264 4784d 19h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4790d 15h nightfright / Updated: #821, 1189, 2493  
262 4804d 8h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4811d 9h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
260 4814d 10h nightfright / Updated: E1L2.mhk (new Polymer spotlights by Micky C)  
259 4814d 20h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)