Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4517d 18h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4528d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 16h |
spiker |
/highres/ |
281 |
|
294 |
4536d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4536d 20h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 7h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 20h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 8h |
spiker |
/highres/ |
|
|
286 |
4588d 20h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 7h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 20h |
spiker |
/highres/ |
|
|
282 |
4672d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 20h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4687d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4730d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 11h |
spiker |
/highres/ |
|
|
275 |
4746d 10h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 9h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 12h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4759d 1h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4765d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4784d 19h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4790d 15h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4804d 8h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4811d 9h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4814d 10h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|
259 |
4814d 20h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|