Rev |
Age |
Author |
Path |
Log message |
Diff |
299 |
4516d 21h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4517d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4528d 10h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 5h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 12h |
spiker |
/highres/ |
281 |
|
294 |
4536d 4h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4536d 16h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 5h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 3h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 4h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 4h |
spiker |
/highres/ |
|
|
286 |
4588d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 3h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 16h |
spiker |
/highres/ |
|
|
282 |
4671d 21h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 16h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4687d 4h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4730d 3h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 6h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 7h |
spiker |
/highres/ |
|
|
275 |
4746d 6h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 10h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 10h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 6h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 6h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4758d 21h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4765d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4784d 15h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4790d 11h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4804d 4h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4811d 5h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
260 |
4814d 6h |
nightfright |
/ |
Updated: E1L2.mhk (new Polymer spotlights by Micky C) |
|