Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4516d 10h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4516d 19h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4517d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4528d 8h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 4h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 11h |
spiker |
/highres/ |
281 |
|
294 |
4536d 3h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4536d 15h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 4h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 1h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 3h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 3h |
spiker |
/highres/ |
|
|
286 |
4588d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 2h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 15h |
spiker |
/highres/ |
|
|
282 |
4671d 20h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4687d 3h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4730d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 5h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 6h |
spiker |
/highres/ |
|
|
275 |
4746d 4h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4758d 20h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4765d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4784d 13h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4790d 10h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
262 |
4804d 3h |
nightfright |
/highres/sprites/ |
Fixed: decals.def (wrong defs for #546/2298 normal maps) |
|
261 |
4811d 4h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|