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Rev Age Author Path Log message Diff
301 4516d 22h leod /highres/textures/ fix case of 1151 #1  
300 4516d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4517d 8h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4518d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4528d 21h spiker /highres/sprites/  
296 4529d 16h spiker /highres/sprites/  
295 4535d 23h spiker /highres/ 281  
294 4536d 15h spiker /highres/ Added 4266  
293 4537d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4538d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4548d 16h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4549d 14h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4549d 15h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4554d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 15h spiker /highres/  
286 4589d 3h spiker /highres/ 4154  
285 4615d 14h nightfright / Reverted to previous versions: 341-343  
284 4671d 14h loomsday /highres/sprites/props/ doublesided now  
283 4672d 3h spiker /highres/  
282 4672d 8h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4675d 3h nightfright / Modified: #341, 343  
280 4682d 3h nightfright / Modified: #342, 343, 821, 916, 917  
279 4687d 15h nightfright / Updated: E1M1.mhk  
278 4730d 14h loomsday /highres/ #369 polymerized + #797 recreated  
277 4738d 17h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4738d 18h spiker /highres/  
275 4746d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4747d 16h loomsday /highres/ polyTile #367  
273 4747d 17h spiker /highres/ 885 polymerized  
272 4747d 21h spiker /highres/textures/  
271 4747d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 17h spiker /highres/ Content by Lightsource  
269 4750d 19h loomsday /highres/ polymerTile #318  
268 4751d 17h loomsday /highres/ polymer-ed tile #317  
267 4759d 9h h266 /highres/screen/fonts/digital/  
266 4762d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4766d 6h spiker /highres/ Fixes some broken normal maps  
264 4785d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4790d 22h nightfright / Updated: #821, 1189, 2493  
262 4804d 15h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)