Rev |
Age |
Author |
Path |
Log message |
Diff |
303 |
4516d 3h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4516d 12h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4516d 12h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4516d 13h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4516d 22h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4517d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4528d 11h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 7h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 14h |
spiker |
/highres/ |
281 |
|
294 |
4536d 6h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4536d 18h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 7h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 5h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 6h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 6h |
spiker |
/highres/ |
|
|
286 |
4588d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 18h |
spiker |
/highres/ |
|
|
282 |
4671d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4687d 6h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4730d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 9h |
spiker |
/highres/ |
|
|
275 |
4746d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4758d 23h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4765d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4784d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|