Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4515d 21h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4515d 22h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4515d 23h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4516d 8h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4516d 8h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4516d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4516d 18h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4517d 11h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4528d 7h |
spiker |
/highres/sprites/ |
|
|
296 |
4529d 3h |
spiker |
/highres/sprites/ |
|
|
295 |
4535d 10h |
spiker |
/highres/ |
281 |
|
294 |
4536d 2h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4536d 13h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4538d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4548d 2h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4549d 0h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4549d 1h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4553d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 2h |
spiker |
/highres/ |
|
|
286 |
4588d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4671d 0h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4671d 13h |
spiker |
/highres/ |
|
|
282 |
4671d 19h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4674d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4681d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4687d 2h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4730d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4738d 4h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4738d 5h |
spiker |
/highres/ |
|
|
275 |
4746d 3h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4747d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4747d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4747d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4758d 19h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4762d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|