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Rev Age Author Path Log message Diff
305 4515d 21h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4515d 22h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4515d 23h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4516d 8h leod /highres/textures/ fix case of 1151 #2  
301 4516d 8h leod /highres/textures/ fix case of 1151 #1  
300 4516d 8h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4516d 18h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4517d 11h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4528d 7h spiker /highres/sprites/  
296 4529d 3h spiker /highres/sprites/  
295 4535d 10h spiker /highres/ 281  
294 4536d 2h spiker /highres/ Added 4266  
293 4536d 13h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4538d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4548d 2h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4549d 0h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4549d 1h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4553d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 2h spiker /highres/  
286 4588d 13h spiker /highres/ 4154  
285 4615d 1h nightfright / Reverted to previous versions: 341-343  
284 4671d 0h loomsday /highres/sprites/props/ doublesided now  
283 4671d 13h spiker /highres/  
282 4671d 19h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4674d 13h nightfright / Modified: #341, 343  
280 4681d 14h nightfright / Modified: #342, 343, 821, 916, 917  
279 4687d 2h nightfright / Updated: E1M1.mhk  
278 4730d 1h loomsday /highres/ #369 polymerized + #797 recreated  
277 4738d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4738d 5h spiker /highres/  
275 4746d 3h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4747d 2h loomsday /highres/ polyTile #367  
273 4747d 4h spiker /highres/ 885 polymerized  
272 4747d 8h spiker /highres/textures/  
271 4747d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 4h spiker /highres/ Content by Lightsource  
269 4750d 5h loomsday /highres/ polymerTile #318  
268 4751d 4h loomsday /highres/ polymer-ed tile #317  
267 4758d 19h h266 /highres/screen/fonts/digital/  
266 4762d 2h loomsday /highres/ #371 polymerized, #152 glow added