Rev |
Age |
Author |
Path |
Log message |
Diff |
311 |
4500d 11h |
leod |
/highres/ |
Fix brace |
|
310 |
4500d 12h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4503d 3h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4503d 4h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4503d 9h |
leod |
/highres/ |
fix 724_d |
|
306 |
4503d 15h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4504d 3h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4504d 4h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4504d 5h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4504d 14h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4504d 14h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4504d 14h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4505d 0h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4505d 17h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4516d 13h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 9h |
spiker |
/highres/sprites/ |
|
|
295 |
4523d 16h |
spiker |
/highres/ |
281 |
|
294 |
4524d 8h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4524d 19h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 9h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 6h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 8h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4541d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 8h |
spiker |
/highres/ |
|
|
286 |
4576d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 6h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4659d 19h |
spiker |
/highres/ |
|
|
282 |
4660d 1h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4662d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4675d 8h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4718d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 10h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4726d 11h |
spiker |
/highres/ |
|
|
275 |
4734d 9h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4735d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 14h |
spiker |
/highres/textures/ |
|
|