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354 4529d 15h loomsday /highres/ rename 0328.png -> 0328_d.png  
353 4529d 16h loomsday /highres/textures/ polymost texture update  
352 4537d 11h loomsday /highres/ #0159 polymost  
351 4542d 9h spiker /  
350 4543d 0h spiker /  
349 4543d 1h spiker /polymost/screen/ Brought back the old structure  
348 4543d 3h spiker /  
347 4543d 7h loomsday /polymost/  
346 4544d 7h loomsday /polymost/textures/ polymost texture revised  
345 4544d 7h loomsday /  
344 4546d 3h spiker / Complete split of Polymer and Polymost. That was really necessary!  
343 4546d 11h spiker / Complete split of Polymer and Polymost! That was really necessary!  
342 4559d 9h spiker /highres/sprites/  
341 4559d 13h spiker /highres/sprites/  
340 4560d 19h spiker /highres/sprites/ Shotgun tweaks  
339 4561d 11h spiker /highres/sprites/  
338 4561d 11h spiker /highres/sprites/  
337 4561d 14h spiker /highres/sprites/  
336 4561d 15h spiker /highres/sprites/ shotgun  
335 4574d 5h leod /highres/ fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor  
334 4574d 15h leod /highres/sprites/ revert r329 pistol clip definition  
333 4575d 5h leod /installer/ hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check  
332 4575d 6h h266 /highres/sprites/ 0913.png --> 0913_d.png in props.def  
331 4575d 12h leod /installer/ hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE  
330 4577d 0h leod / 4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
 
329 4577d 5h spiker /highres/sprites/ more tweaks  
328 4580d 8h spiker /highres/ 4288 + shrinker projectile color match  
327 4581d 10h spiker /highres/sprites/ Trooper optimization  
326 4581d 12h leod /highres/ Revert to old loading sequence because the 1680 trooper got messed up.

But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.
 
325 4581d 13h leod /installer/ make version commandlne parameter work with full, both, and all  
324 4582d 1h leod / HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice.
 
323 4582d 5h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4582d 7h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4582d 12h spiker /highres/sprites/ more pistol and hands fixes  
320 4585d 1h leod / Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract

This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues.
 
319 4585d 1h leod /highres/ Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1)
 
318 4587d 3h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
317 4587d 7h leod /highres/textures/ Polymost grass #2  
316 4587d 7h leod /highres/ Polymost grass #1  
315 4588d 1h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.