Rev |
Age |
Author |
Path |
Log message |
Diff |
354 |
4529d 15h |
loomsday |
/highres/ |
rename 0328.png -> 0328_d.png |
|
353 |
4529d 16h |
loomsday |
/highres/textures/ |
polymost texture update |
|
352 |
4537d 11h |
loomsday |
/highres/ |
#0159 polymost |
|
351 |
4542d 9h |
spiker |
/ |
|
|
350 |
4543d 0h |
spiker |
/ |
|
|
349 |
4543d 1h |
spiker |
/polymost/screen/ |
Brought back the old structure |
|
348 |
4543d 3h |
spiker |
/ |
|
|
347 |
4543d 7h |
loomsday |
/polymost/ |
|
|
346 |
4544d 7h |
loomsday |
/polymost/textures/ |
polymost texture revised |
|
345 |
4544d 7h |
loomsday |
/ |
|
|
344 |
4546d 3h |
spiker |
/ |
Complete split of Polymer and Polymost. That was really necessary! |
|
343 |
4546d 11h |
spiker |
/ |
Complete split of Polymer and Polymost! That was really necessary! |
|
342 |
4559d 9h |
spiker |
/highres/sprites/ |
|
|
341 |
4559d 13h |
spiker |
/highres/sprites/ |
|
|
340 |
4560d 19h |
spiker |
/highres/sprites/ |
Shotgun tweaks |
|
339 |
4561d 11h |
spiker |
/highres/sprites/ |
|
|
338 |
4561d 11h |
spiker |
/highres/sprites/ |
|
|
337 |
4561d 14h |
spiker |
/highres/sprites/ |
|
|
336 |
4561d 15h |
spiker |
/highres/sprites/ |
shotgun |
|
335 |
4574d 5h |
leod |
/highres/ |
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor |
|
334 |
4574d 15h |
leod |
/highres/sprites/ |
revert r329 pistol clip definition |
|
333 |
4575d 5h |
leod |
/installer/ |
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check |
|
332 |
4575d 6h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
331 |
4575d 12h |
leod |
/installer/ |
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE |
|
330 |
4577d 0h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
329 |
4577d 5h |
spiker |
/highres/sprites/ |
more tweaks |
|
328 |
4580d 8h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
327 |
4581d 10h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
326 |
4581d 12h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
325 |
4581d 13h |
leod |
/installer/ |
make version commandlne parameter work with full, both, and all |
|
324 |
4582d 1h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4582d 5h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4582d 7h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4582d 12h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4585d 1h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4585d 1h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4587d 3h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4587d 7h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4587d 7h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4588d 1h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|