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Subversion Repositories
duke3d_hrp
(root)
/ – Rev 365
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Age
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Diff
365
4511d 5h
loomsday
/highres/
#417 polymerized
364
4511d 12h
loomsday
/highres/
#460 revised (polymer)
363
4514d 18h
loomsday
/highres/
#454 revised [polymer]
362
4515d 1h
h266
/highres/screen/
improved crosshairs
361
4517d 4h
loomsday
/highres/sprites/effects/
a bit of enhancement
360
4524d 6h
loomsday
/highres/textures/
polymost texture upd
359
4524d 7h
loomsday
/highres/
new polymost #367 & #368
358
4528d 3h
loomsday
/highres/
polymost #369 texture revised
357
4528d 6h
loomsday
/highres/textures/
polymost version of #354
356
4528d 9h
loomsday
/highres/
polymost #317, #318 revised
355
4528d 11h
loomsday
/highres/textures/
polymost version of #0328
354
4528d 11h
loomsday
/highres/
rename 0328.png -> 0328_d.png
353
4528d 12h
loomsday
/highres/textures/
polymost texture update
352
4536d 8h
loomsday
/highres/
#0159 polymost
351
4541d 6h
spiker
/
350
4541d 21h
spiker
/
349
4541d 22h
spiker
/polymost/screen/
Brought back the old structure
348
4542d 0h
spiker
/
347
4542d 3h
loomsday
/polymost/
346
4543d 3h
loomsday
/polymost/textures/
polymost texture revised
345
4543d 4h
loomsday
/
344
4545d 0h
spiker
/
Complete split of Polymer and Polymost. That was really necessary!
343
4545d 7h
spiker
/
Complete split of Polymer and Polymost! That was really necessary!
342
4558d 6h
spiker
/highres/sprites/
341
4558d 9h
spiker
/highres/sprites/
340
4559d 16h
spiker
/highres/sprites/
Shotgun tweaks
339
4560d 7h
spiker
/highres/sprites/
338
4560d 8h
spiker
/highres/sprites/
337
4560d 10h
spiker
/highres/sprites/
336
4560d 11h
spiker
/highres/sprites/
shotgun
335
4573d 2h
leod
/highres/
fix ancient definition bug on 0151: specularpower->specpower, specularfactor->specfactor
334
4573d 12h
leod
/highres/sprites/
revert r329 pistol clip definition
333
4574d 1h
leod
/installer/
hrp_extract: find 'bottom' skybox; adapt to SWHRP r13; remove broken HRP root check
332
4574d 2h
h266
/highres/sprites/
0913.png --> 0913_d.png in props.def
331
4574d 9h
leod
/installer/
hrp_extract: accept toplevel DEF as command line argument as an alternative to HRPTYPE
330
4575d 20h
leod
/
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP
329
4576d 1h
spiker
/highres/sprites/
more tweaks
328
4579d 4h
spiker
/highres/
4288 + shrinker projectile color match
327
4580d 7h
spiker
/highres/sprites/
Trooper optimization
326
4580d 8h
leod
/highres/
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model.