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Subversion Repositories
duke3d_hrp
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407
4440d 12h
leod
/
Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
/highres/screen/menu/2493_polymost.png
/highres/screen/menu/2493_old.png
/highres/screen/menu.def
/highres/screen/menu_polymost.def
/installer/hrp_extract.sh
406
4443d 10h
leod
/
tile 1015 (user maps only) - created by raping 0399
duke3d_hrp*.def : indicate repository snapshot version
/highres/textures/1015.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/textures.def
/highres/textures_polymost.def
405
4448d 7h
loomsday
/highres/textures/
more accurate glowmap
/highres/textures/0390_g.png
404
4448d 7h
loomsday
/highres/
tile #390 polymerized
/highres/textures/0390_d.png
/highres/textures/0390_g.png
/highres/textures/0390_n.png
/highres/textures/0390_s.png
/highres/textures.def
403
4448d 9h
leod
/highres/sprites/
oops
/highres/sprites/props.def
402
4448d 9h
leod
/
version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)
nitpickish renamery of new chair's diffuse map
/highres/sprites/props/0556_chair1_d.png
/highres/sprites/props/0556_chair1.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/screen/menu/2492_ver.png
/highres/screen/menu/2492_ver_polymost.png
/highres/sprites/props.def
401
4448d 12h
loomsday
/highres/
tile #217 polymerized
/highres/textures/0217_d.png
/highres/textures/0217_n.png
/highres/textures/0217_s.png
/highres/textures.def
400
4448d 12h
leod
/highres/sprites/
Polymost: keep old chair. It fits better IMO.
/highres/sprites/props_polymost/0556_chair1.md3
/highres/sprites/props_polymost/0556_chair1.png
/highres/sprites/props_polymost/0559_brokenchair.md3
/highres/sprites/props_polymost.def
399
4448d 12h
leod
/highres/
Polymost: 0156 pal 22
/highres/textures/0156_22.png
/highres/textures_polymost.def
398
4448d 12h
loomsday
/highres/sprites/props/
angle +90 CW
/highres/sprites/props/0556_chair1.md3
/highres/sprites/props/0559_brokenchair.md3
397
4448d 17h
loomsday
/highres/sprites/
chair #556 polymerized
/highres/sprites/props/0556_chair1_n.png
/highres/sprites/props/0556_chair1_s.png
/highres/sprites/props.def
/highres/sprites/props/0556_chair1.md3
/highres/sprites/props/0556_chair1.png
/highres/sprites/props/0559_brokenchair.md3
396
4449d 5h
leod
/
Polymost glowmaps added; duke3d.def: remove irritating comment.
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.
duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/duke3d.def
/highres/textures_polymost.def
395
4449d 5h
leod
/highres/
Polymer glowmaps renamed
I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
/highres/textures/0152_d_g.png
/highres/textures/0153_d_g.png
/highres/textures/0152_g.png
/highres/textures/0153_g.png
/highres/textures.def
394
4450d 9h
loomsday
/highres/sprites/
spec'n diffuse sharpness tweak
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_d.png
/highres/sprites/firstperson/2510_devastator_s.png
393
4452d 14h
h266
/highres/sprites/
correctly animated Polymer HUD Devastator (2510-2511)
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator.md3
392
4453d 12h
leod
/highres/
Polymost: detail maps for diffuse maps borrowed from Polymer
/highres/textures_polymost.def
391
4456d 8h
leod
/
move highpalookup[sic!] definitions to a separate file
devistator -> devastator
/highpal/highpal.def
/highres/sprites/pickups/0042_devastatorammo.md3
/highres/sprites/pickups/0042_devastatorammo.png
/highres/sprites/pickups/0042_devistatorammo.md3
/highres/sprites/pickups/0042_devistatorammo.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites/pickups.def
/highres/sprites/pickups_polymost.def
390
4456d 13h
leod
/
glowmaps renamed for consistent naming style
hydrent -> hydrant
/highres/sprites/firstperson/2554_expander_g.png
/highres/sprites/firstperson/2556_shrinker_g.png
/highres/sprites/monsters/4740_queen_g.png
/highres/sprites/monsters_polymost/2760_overlord_g.png
/highres/sprites/pickups/0032_expander_g.png
/highres/sprites/projectiles/1650_blgrenade_g.png
/highres/sprites/props/0489_satellite_g.png
/highres/sprites/props/0950_brokenhydrant.md3
/highres/sprites/props/0979_hanglight_g.png
/highres/sprites/props/0981_hydrant.md3
/highres/sprites/props/0981_hydrant.png
/highres/sprites/switches/0130_accessswitch_g.png
/highres/sprites/switches/0131_accessswitch_g.png
/highres/sprites/switches/0132_slotdoor_g.png
/highres/sprites/switches/0133_slotdoor_g.png
/highres/sprites/switches/0134_lightswitch_green_g.png
/highres/sprites/switches/0134_lightswitch_red_g.png
/highres/sprites/switches/0136_sdoorswitch_green_g.png
/highres/sprites/switches/0136_sdoorswitch_red_g.png
/highres/sprites/switches/0138_slightswitch_green_g.png
/highres/sprites/switches/0138_slightswitch_red_g.png
/highres/sprites/switches/0140_fsswitch_g.png
/highres/sprites/switches/0141_fsswitch_g.png
/highres/sprites/switches/0146_multiswitch_g.png
/highres/sprites/switches/0162_dipswitch_g.png
/highres/sprites/switches/0162_g.png
/highres/sprites/switches/0163_dipswitch_g.png
/highres/sprites/switches/0163_g.png
/highres/sprites/switches/0164_dipswitch2_g.png
/highres/sprites/switches/0164_g.png
/highres/sprites/switches/0165_dipswitch2_g.png
/highres/sprites/switches/0165_g.png
/highres/sprites/switches/0166_techswitch_g.png
/highres/sprites/switches/0167_techswitch_g.png
/highres/sprites/switches/0168_dipswitch3_g.png
/highres/sprites/switches/0169_dipswitch3_g.png
/highres/sprites/switches/0170_accessswitch2_g.png
/highres/sprites/switches/0171_accessswitch2_g.png
/highres/sprites/switches/0860_powerswitch_off_g.png
/highres/sprites/switches/0861_powerswitch_on_g.png
/highres/sprites/switches/0862_lockswitch1_g.png
/highres/sprites/switches/0863_lockswitch1_g.png
/highres/sprites/switches/0864_powerswitch2_g.png
/highres/sprites/switches/1123_pullswitch_g.png
/highres/sprites/switches/1143_alienswitch_g.png
/highres/sprites/firstperson/2554_expander_glow.png
/highres/sprites/firstperson/2556_shrinker_glow.png
/highres/sprites/monsters/4740_queen_glow.png
/highres/sprites/monsters_polymost/2760_overlord_glow.png
/highres/sprites/pickups/0032_expander_glow.png
/highres/sprites/projectiles/1650_blgrenade_glow.png
/highres/sprites/props/0489_satellite_glow.png
/highres/sprites/props/0950_brokenhydrent.md3
/highres/sprites/props/0979_hanglight_glow.png
/highres/sprites/props/0981_hydrent.md3
/highres/sprites/props/0981_hydrent.png
/highres/sprites/switches/0130_accessswitch_glow.png
/highres/sprites/switches/0131_accessswitch_glow.png
/highres/sprites/switches/0132_slotdoor_glow.png
/highres/sprites/switches/0133_slotdoor_glow.png
/highres/sprites/switches/0134_lightswitch_green_glow.png
/highres/sprites/switches/0134_lightswitch_red_glow.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
/highres/sprites/switches/0138_slightswitch_green_glow.png
/highres/sprites/switches/0138_slightswitch_red_glow.png
/highres/sprites/switches/0140_fsswitch_glow.png
/highres/sprites/switches/0141_fsswitch_glow.png
/highres/sprites/switches/0146_multiswitch_glow.png
/highres/sprites/switches/0162_dipswitch_glow.png
/highres/sprites/switches/0162_glow.png
/highres/sprites/switches/0163_dipswitch_glow.png
/highres/sprites/switches/0163_glow.png
/highres/sprites/switches/0164_dipswitch2_glow.png
/highres/sprites/switches/0164_glow.png
/highres/sprites/switches/0165_dipswitch2_glow.png
/highres/sprites/switches/0165_glow.png
/highres/sprites/switches/0166_techswitch_glow.png
/highres/sprites/switches/0167_techswitch_glow.png
/highres/sprites/switches/0168_dipswitch3_glow.png
/highres/sprites/switches/0169_dipswitch3_glow.png
/highres/sprites/switches/0170_accessswitch2_glow.png
/highres/sprites/switches/0171_accessswitch2_glow.png
/highres/sprites/switches/0860_powerswitch_off_glow.png
/highres/sprites/switches/0861_powerswitch_on_glow.png
/highres/sprites/switches/0862_lockswitch1_glow.png
/highres/sprites/switches/0863_lockswitch1_glow.png
/highres/sprites/switches/0864_powerswitch2_glow.png
/highres/sprites/switches/1123_pullswitch_glow.png
/highres/sprites/switches/1143_alienswitch_glow.png
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites/firstperson.def
/highres/sprites/firstperson_polymost.def
/highres/sprites/monsters.def
/highres/sprites/monsters_polymost.def
/highres/sprites/pickups.def
/highres/sprites/pickups_polymost.def
/highres/sprites/projectiles.def
/highres/sprites/projectiles_polymost.def
/highres/sprites/props.def
/highres/sprites/props_polymost.def
/highres/sprites/switches.def
/highres/sprites/switches_polymost.def
389
4457d 7h
leod
/highres/textures/
1103 PNGout-processed since ImageMagick declared it corrupt
/highres/textures/1103.png
388
4460d 10h
leod
/highres/
Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
/highres/sprites/firstperson_polymost/2545_muzzle_flash.png
/highres/textures/0828_n.png
/highres/sprites/firstperson_polymost.def
/highres/textures.def
/highres/textures_polymost.def
387
4462d 14h
leod
/highres/
Polymost : good old reddish tint for some of the backported Polymer textures
shrink paper_crumpled
/highres/detail/polymost_tint.png
/highres/detail/paper_crumpled.png
/highres/textures_polymost.def
386
4463d 4h
leod
/highres/sprites/firstperson_polymost/
Polymost : keycard in 2563_tripkeyhand flipped
Note : flipped 255x153 rectangle in upper right corner
/highres/sprites/firstperson_polymost/2563_tripkeyhand.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_10.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_13.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_14.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_15.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_16.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_21.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_23.png
/highres/sprites/firstperson_polymost/2563_tripkeyhand_24.png
385
4464d 11h
h266
/highres/sprites/
Cover #2614 with #2615 for portability instead of doing nothing.
/highres/sprites/firstperson.def
/highres/sprites/firstperson_polymost.def
384
4465d 7h
leod
/
Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites/firstperson.def
/hrp_readme.txt
/installer/hrp_extract.sh
383
4466d 3h
h266
/highres/screen/
Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change.
/highres/screen/fonts.def
382
4466d 7h
loomsday
/highres/
#216 polymerized
/highres/textures/0216_d.png
/highres/textures/0216_n.png
/highres/textures/0216_s.png
/highres/textures.def
381
4466d 15h
loomsday
/highres/
#353 polymerized
/highres/textures/0353_d.png
/highres/textures/0353_n.png
/highres/textures/0353_s.png
/highres/textures.def
380
4469d 4h
leod
/highres/
Polymer-only diffuse maps renamed with "_d" for clarity
/highres/sprites/firstperson/2510_devastator_d.png
/highres/sprites/firstperson/2536_chaingun_d.png
/highres/sprites/firstperson/2544_rpg_d.png
/highres/sprites/props/0916_fireext_d.png
/highres/sprites/props/0917_firealarm_d.png
/highres/textures/0156_22_d.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2544_rpg.png
/highres/sprites/props/0916_fireext.png
/highres/sprites/props/0917_firealarm.png
/highres/textures/0156_22.png
/highres/sprites/firstperson.def
/highres/sprites/props.def
/highres/textures.def
379
4471d 13h
leod
/highres/sprites/
Polymost : drop old models 0913_fence, 2581_scuba
/highres/sprites/firstperson_polymost/2581_scuba.md3
/highres/sprites/props_polymost/0913_fence.md3
/highres/sprites/firstperson_polymost.def
/highres/sprites/props_polymost.def
378
4471d 16h
leod
/highres/sprites/firstperson_polymost/
Obsolete Polymost texture 2510_devastator.png removed
/highres/sprites/firstperson_polymost/2510_devastator.png
377
4472d 9h
loomsday
/highres/
oops
/highres/textures.def
/highres/textures_polymost.def
376
4472d 13h
leod
/highres/sprites/
Cleanup : some Polymost-only textures moved
/highres/sprites/firstperson_polymost/2521_mightyboot_10.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_11.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_12.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_13.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_14.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_15.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_16.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_21.jpg
/highres/sprites/firstperson_polymost/2521_mightyboot_23.jpg
/highres/sprites/firstperson_polymost/2532_cliphand.png
/highres/sprites/firstperson/2521_mightyboot_10.jpg
/highres/sprites/firstperson/2521_mightyboot_11.jpg
/highres/sprites/firstperson/2521_mightyboot_12.jpg
/highres/sprites/firstperson/2521_mightyboot_13.jpg
/highres/sprites/firstperson/2521_mightyboot_14.jpg
/highres/sprites/firstperson/2521_mightyboot_15.jpg
/highres/sprites/firstperson/2521_mightyboot_16.jpg
/highres/sprites/firstperson/2521_mightyboot_21.jpg
/highres/sprites/firstperson/2521_mightyboot_23.jpg
/highres/sprites/firstperson/2532_cliphand.png
/highres/sprites/firstperson_polymost.def
375
4475d 8h
leod
/installer/
hrp_extract.sh : accept some old-style definitions
/installer/hrp_extract.sh
374
4478d 11h
leod
/highres/sprites/
Fix #+ß´@ typo.
/highres/sprites/firstperson_polymost.def
373
4478d 14h
leod
/
Obsolete textures/0159.jpg removed (again).
2613_shotgun.png moved to firstperson_polymost.
Line feed fixes.
/highres/sprites/firstperson_polymost/2613_shotgun.png
/highres/sprites/firstperson/2613_shotgun.png
/highres/textures/0159.jpg
/duke3d_hrp.def
/duke3d_hrp_polymost.def
/highres/sprites/firstperson_polymost.def
372
4492d 6h
loomsday
/highres/
#373-375 polymerized
/highres/textures/0373_d.png
/highres/textures/0373_n.png
/highres/textures/0373_s.png
/highres/textures/0374_d.png
/highres/textures/0374_n.png
/highres/textures/0374_s.png
/highres/textures/0375_d.png
/highres/textures/0375_n.png
/highres/textures/0375_s.png
/highres/textures.def
371
4496d 8h
loomsday
/highres/
#4222 polymerized + #4221n heightmap fix
/highres/textures/4222_d.png
/highres/textures/4222_n.png
/highres/textures/4222_s.png
/highres/textures.def
/highres/textures/4221_n.png
370
4496d 9h
loomsday
/highres/
#4223 polymerized
/highres/textures/4223_d.png
/highres/textures/4223_n.png
/highres/textures/4223_s.png
/highres/textures.def
369
4496d 14h
loomsday
/highres/
#4221 polymerized
/highres/textures/4221_d.png
/highres/textures/4221_n.png
/highres/textures/4221_s.png
/highres/textures.def
368
4497d 6h
loomsday
/highres/textures/
dafail
/highres/textures/0857_d.png