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Rev Age Author Path Log message Diff
644 3605d 23h leod / UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2
 
643 3608d 5h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
642 3628d 8h leod / #1155 handprintswitch: flipped;
UserMapHacks: Duke Hard, Turok and others
 
641 3646d 22h leod / Add some newlines to DEFs for maintenance reasons; UserMapHacks  
640 3658d 2h leod / UserMapHacks: big update  
639 3674d 4h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3696d 23h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
637 3706d 3h h266 /highres/textures/ Improved #966 (Duke Nukem II cover) by Besli.  
636 3707d 4h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3724d 23h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
634 3746d 7h leod / UserMapHacks: 2070, Aqua*, NSD group completed  
633 3760d 5h leod / Polymer HRP: get rid of remaining *_d_g.png file names;
UserMapHacks: Foothold, Desert Storm, MSSP8, Retrospective, WGAlien, Red series completed
 
632 3767d 4h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3769d 2h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3771d 3h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3775d 1h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3775d 1h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
627 3777d 3h leod / Polymost HRP: use #0323_d.png;
PNGOUT opts;
hrp_todo.txt update;
UserMapHacks: Domination, Nitroglycerin
 
626 3779d 2h loomsday /highres/ tile #609 is now proper polymer  
625 3781d 23h loomsday /highres/ tile #389 polymerized, hipal is working incorrectly due to being incompatible with glowmapping :(  
624 3786d 1h loomsday /highres/ hmm.. looks like something from a todo list  
623 3787d 23h loomsday /highres/ tile #446 polymerized  
622 3788d 0h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
621 3788d 4h loomsday /highres/ tile #441 polymerized  
620 3788d 4h loomsday /highres/ tile #310 polymerized  
619 3794d 21h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
618 3795d 8h loomsday /highres/ sprite #915 polymerized  
617 3796d 2h loomsday /highres/ texture #1186 + #718 (pretty sure they are from one set) polymerized  
616 3797d 0h loomsday /highres/ #1191 fake polymerization  
615 3797d 1h loomsday /highres/ #1174/1175 polymerized  
614 3799d 20h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3802d 12h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3802d 21h loomsday /highres/sprites/ #134 polymerized  
611 3814d 4h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3814d 21h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3815d 1h loomsday /highres/sprites/ model #584 polymerized  
608 3815d 22h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3816d 1h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3820d 8h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3823d 3h loomsday /highres/sprites/ should have been uploaded few days ago. wtf