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194 4879d 21h loomsday /highres/  
193 4880d 11h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4880d 12h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4887d 0h loomsday /highres/ #413 is now polymerized  
190 4895d 22h loomsday /highres/ #0877 is now polymer ready  
189 4897d 20h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4901d 5h devastator /highres/ fixed heightmap and gloss level for 717  
187 4901d 6h devastator /highres/ added def for 0717  
186 4901d 6h devastator /highres/textures/ 717 polymer version  
185 4904d 10h plagman / New highpal set by Lezing.  
184 4911d 1h loomsday /highres/ parallaxbias fix for #412  
183 4911d 19h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4912d 19h loomsday /highres/  
181 4915d 9h plagman / Add Lezing's set of highpalookup maps + DEFs. Leave the alternate skins as is
for now.
 
180 4917d 20h loomsday /highres/textures/ revised  
179 4917d 21h loomsday /highres/ #372 revised, #368 polymerized  
178 4918d 21h loomsday /highres/ #462-#464 tileset polymerized  
177 4919d 12h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
176 4936d 21h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4937d 1h loomsday /highres/  
174 4955d 21h nightfright / Fixed: #345_s (tga -> png)  
173 4955d 22h nightfright / Maphacks update (by Micky C)  
172 4967d 7h devastator /highres/ Added def for texture 0345 (d n s)  
171 4967d 7h devastator /highres/textures/ 3d texture 0345  
170 4967d 7h devastator /highres/ added def for texture (d s n g) 347  
169 4967d 7h devastator /highres/textures/ 0347 textures only  
168 4967d 20h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4967d 23h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4968d 19h loomsday /highres/ #460 polymerized by Devastator  
165 4968d 21h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4969d 16h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
163 4971d 5h nightfright / Updated: Maphacks for Ep.3 (by Micky_C)  
162 5020d 6h nightfright / Added: #699 (d/n/s)  
161 5025d 1h loomsday /highres/ fixed missing heightmap for #449  
160 5038d 23h nightfright / Modified: #742_d/n/s  
159 5045d 1h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5048d 8h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5048d 20h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5062d 22h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
155 5062d 22h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)