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Rev Age Author Path Log message Diff
231 4847d 19h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4848d 10h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4849d 9h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4849d 9h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4849d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4849d 11h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4849d 11h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4849d 11h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4850d 8h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4851d 9h nightfright / Fixing messed up #220 commit, part 2  
221 4851d 9h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4851d 10h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4851d 18h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4855d 4h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4855d 11h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4855d 12h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4856d 6h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4856d 10h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4856d 11h devastator /highres/textures/ updates for normal maps  
212 4859d 10h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4859d 12h devastator /highres/textures/ heightmap update to fit others from set.  
210 4861d 0h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4861d 1h devastator /highres/textures/ renaming 1140  
208 4861d 1h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4861d 3h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4861d 9h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4862d 12h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4864d 4h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4866d 11h devastator /highres/ Texture 0246 polymer  
202 4866d 17h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4871d 10h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
200 4872d 11h nightfright / Updated: E2M3.mhk  
199 4873d 11h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4873d 18h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4877d 11h loomsday /highres/ Tile #4117 plymerized  
196 4878d 4h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4878d 4h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4879d 9h loomsday /highres/  
193 4879d 23h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4880d 1h plagman /highres/screen/ Awesome new redfont by SwissCM.