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Rev Age Author Path Log message Diff
224 4846d 10h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4847d 7h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4848d 8h nightfright / Fixing messed up #220 commit, part 2  
221 4848d 8h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4848d 9h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4848d 17h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4852d 3h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4852d 10h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4852d 11h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4853d 5h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4853d 9h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4853d 10h devastator /highres/textures/ updates for normal maps  
212 4856d 9h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4856d 11h devastator /highres/textures/ heightmap update to fit others from set.  
210 4857d 23h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4858d 0h devastator /highres/textures/ renaming 1140  
208 4858d 0h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4858d 2h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4858d 8h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4859d 11h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4861d 3h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4863d 10h devastator /highres/ Texture 0246 polymer  
202 4863d 16h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4868d 9h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4870d 10h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4870d 17h loomsday /highres/screen/ redfont13 update by SwissCm  
197 4874d 10h loomsday /highres/ Tile #4117 plymerized  
196 4875d 3h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
195 4875d 3h plagman /highres/screen/ I don't think this section is needed anymore.  
194 4876d 8h loomsday /highres/  
193 4876d 22h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4877d 0h plagman /highres/screen/ Awesome new redfont by SwissCM.  
191 4883d 11h loomsday /highres/ #413 is now polymerized  
190 4892d 9h loomsday /highres/ #0877 is now polymer ready  
189 4894d 7h nightfright / Updated: #1210 (model fix), E2L2.mhk  
188 4897d 16h devastator /highres/ fixed heightmap and gloss level for 717  
187 4897d 17h devastator /highres/ added def for 0717  
186 4897d 17h devastator /highres/textures/ 717 polymer version  
184 4907d 12h loomsday /highres/ parallaxbias fix for #412  
183 4908d 6h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1