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Rev Age Author Path Log message Diff
239 4817d 11h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4818d 19h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4821d 17h devastator /highres/ 349 and 454 diffuse update  
236 4825d 2h h266 /highres/sprites/ #109 decal for E4L8  
235 4825d 11h nightfright / empyrock modifications from Mar 28  
234 4827d 16h devastator /highres/ 333-334 Tentacles embracing  
233 4827d 20h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4829d 18h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4829d 20h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4830d 11h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4831d 10h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4831d 10h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4831d 11h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4831d 12h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4831d 12h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4831d 12h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4832d 9h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4833d 10h nightfright / Fixing messed up #220 commit, part 2  
221 4833d 10h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4833d 11h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
219 4833d 19h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
218 4837d 5h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4837d 12h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4837d 13h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4838d 7h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4838d 11h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
213 4838d 12h devastator /highres/textures/ updates for normal maps  
212 4841d 11h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4841d 13h devastator /highres/textures/ heightmap update to fit others from set.  
210 4843d 1h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4843d 2h devastator /highres/textures/ renaming 1140  
208 4843d 2h devastator /highres/ def and tex 5109 (brown alien tentacles)  
207 4843d 4h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
206 4843d 10h devastator /highres/ A complete 1140, and complete 246 249 250  
205 4844d 13h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4846d 5h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
203 4848d 12h devastator /highres/ Texture 0246 polymer  
202 4848d 18h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4853d 11h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
199 4855d 12h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.