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Rev Age Author Path Log message Diff
264 4755d 1h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4760d 21h nightfright / Updated: #821, 1189, 2493  
262 4774d 15h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4781d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4785d 3h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4790d 3h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4790d 16h parkar / Added installer source.  
256 4792d 2h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4796d 21h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4798d 2h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4798d 3h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4798d 15h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4798d 20h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4798d 20h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4807d 15h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4809d 3h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4809d 17h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4812d 3h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4812d 4h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4812d 17h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4813d 16h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4821d 15h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4822d 23h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
237 4825d 22h devastator /highres/ 349 and 454 diffuse update  
236 4829d 7h h266 /highres/sprites/ #109 decal for E4L8  
235 4829d 15h nightfright / empyrock modifications from Mar 28  
234 4831d 21h devastator /highres/ 333-334 Tentacles embracing  
233 4832d 1h devastator /highres/ Remade 344 for future tentacle embracing.  
232 4833d 23h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4834d 0h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4834d 15h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4835d 15h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4835d 15h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4835d 15h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4835d 16h devastator /highres/ 1140 embracing set for japanese paper-walls  
225 4835d 17h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
224 4835d 17h loomsday /highres/ Tile #239: definition fix for parallaxmapping  
223 4836d 13h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4837d 15h nightfright / Fixing messed up #220 commit, part 2  
221 4837d 15h nightfright /highres/sprites/ Fixing messed up #220 revision