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290 4528d 21h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4528d 22h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4533d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4562d 23h spiker /highres/  
286 4568d 10h spiker /highres/ 4154  
285 4594d 21h nightfright / Reverted to previous versions: 341-343  
284 4650d 21h loomsday /highres/sprites/props/ doublesided now  
283 4651d 10h spiker /highres/  
282 4651d 15h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4654d 10h nightfright / Modified: #341, 343  
280 4661d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4709d 21h loomsday /highres/ #369 polymerized + #797 recreated  
277 4718d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4718d 1h spiker /highres/  
275 4726d 0h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4726d 23h loomsday /highres/ polyTile #367  
273 4727d 0h spiker /highres/ 885 polymerized  
272 4727d 4h spiker /highres/textures/  
271 4727d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4728d 0h spiker /highres/ Content by Lightsource  
269 4730d 2h loomsday /highres/ polymerTile #318  
268 4731d 0h loomsday /highres/ polymer-ed tile #317  
267 4738d 16h h266 /highres/screen/fonts/digital/  
266 4741d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4745d 13h spiker /highres/ Fixes some broken normal maps  
264 4764d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4770d 5h nightfright / Updated: #821, 1189, 2493  
262 4783d 22h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4791d 0h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4794d 11h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4799d 11h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4800d 0h parkar / Added installer source.  
256 4801d 10h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4806d 4h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4807d 9h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4807d 11h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4807d 22h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4808d 4h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4808d 4h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4816d 23h nightfright / Updated: #2536 (chaingun improvement by empyrock)