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290 4521d 15h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4521d 16h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4526d 4h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4555d 17h spiker /highres/  
286 4561d 4h spiker /highres/ 4154  
285 4587d 15h nightfright / Reverted to previous versions: 341-343  
284 4643d 15h loomsday /highres/sprites/props/ doublesided now  
283 4644d 4h spiker /highres/  
282 4644d 9h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4647d 4h nightfright / Modified: #341, 343  
280 4654d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4702d 16h loomsday /highres/ #369 polymerized + #797 recreated  
277 4710d 19h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4710d 19h spiker /highres/  
275 4718d 18h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4719d 17h loomsday /highres/ polyTile #367  
273 4719d 18h spiker /highres/ 885 polymerized  
272 4719d 23h spiker /highres/textures/  
271 4719d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4720d 19h spiker /highres/ Content by Lightsource  
269 4722d 20h loomsday /highres/ polymerTile #318  
268 4723d 19h loomsday /highres/ polymer-ed tile #317  
267 4731d 10h h266 /highres/screen/fonts/digital/  
266 4734d 17h loomsday /highres/ #371 polymerized, #152 glow added  
265 4738d 7h spiker /highres/ Fixes some broken normal maps  
264 4757d 3h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4762d 23h nightfright / Updated: #821, 1189, 2493  
262 4776d 17h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4783d 18h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4787d 5h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4792d 5h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4792d 18h parkar / Added installer source.  
256 4794d 4h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4798d 23h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4800d 4h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4800d 5h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4800d 17h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4800d 22h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4800d 22h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4809d 17h nightfright / Updated: #2536 (chaingun improvement by empyrock)