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Rev Age Author Path Log message Diff
293 4504d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4506d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4516d 4h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4517d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4517d 3h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4521d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4551d 3h spiker /highres/  
286 4556d 14h spiker /highres/ 4154  
285 4583d 2h nightfright / Reverted to previous versions: 341-343  
284 4639d 1h loomsday /highres/sprites/props/ doublesided now  
283 4639d 15h spiker /highres/  
282 4639d 20h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4642d 14h nightfright / Modified: #341, 343  
280 4649d 15h nightfright / Modified: #342, 343, 821, 916, 917  
278 4698d 2h loomsday /highres/ #369 polymerized + #797 recreated  
277 4706d 5h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4706d 6h spiker /highres/  
275 4714d 4h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4715d 3h loomsday /highres/ polyTile #367  
273 4715d 5h spiker /highres/ 885 polymerized  
272 4715d 9h spiker /highres/textures/  
271 4715d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4716d 5h spiker /highres/ Content by Lightsource  
269 4718d 6h loomsday /highres/ polymerTile #318  
268 4719d 5h loomsday /highres/ polymer-ed tile #317  
267 4726d 20h h266 /highres/screen/fonts/digital/  
266 4730d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4733d 18h spiker /highres/ Fixes some broken normal maps  
264 4752d 13h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4758d 10h nightfright / Updated: #821, 1189, 2493  
262 4772d 3h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4779d 4h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4782d 15h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4787d 15h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4788d 5h parkar / Added installer source.  
256 4789d 14h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4794d 9h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4795d 14h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4795d 16h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4796d 3h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)