Rev |
Age |
Author |
Path |
Log message |
Diff |
305 |
4496d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4496d 12h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4496d 12h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4496d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4496d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4496d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4497d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4498d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4508d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4509d 16h |
spiker |
/highres/sprites/ |
|
|
295 |
4515d 23h |
spiker |
/highres/ |
281 |
|
294 |
4516d 15h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4517d 3h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4518d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4528d 16h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4529d 14h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4529d 15h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4534d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4563d 15h |
spiker |
/highres/ |
|
|
286 |
4569d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4595d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4651d 14h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4652d 3h |
spiker |
/highres/ |
|
|
282 |
4652d 8h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4655d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4662d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4710d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4718d 17h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4718d 18h |
spiker |
/highres/ |
|
|
275 |
4726d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4727d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4727d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4727d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4727d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4728d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4730d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4731d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
267 |
4739d 8h |
h266 |
/highres/screen/fonts/digital/ |
|
|
266 |
4742d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4746d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|