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310 4494d 2h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4496d 16h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
308 4496d 18h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
307 4496d 23h leod /highres/ fix 724_d  
306 4497d 5h leod /highres/ JPG->PNG conversions reverted  
305 4497d 17h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4497d 18h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4497d 18h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4498d 4h leod /highres/textures/ fix case of 1151 #2  
301 4498d 4h leod /highres/textures/ fix case of 1151 #1  
300 4498d 4h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
299 4498d 14h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
298 4499d 7h devastator /highres/ added 1139 1151 Dif Nrm Spec  
297 4510d 3h spiker /highres/sprites/  
296 4510d 22h spiker /highres/sprites/  
295 4517d 5h spiker /highres/ 281  
294 4517d 21h spiker /highres/ Added 4266  
293 4518d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4520d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4529d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4530d 20h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4530d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4535d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4564d 22h spiker /highres/  
286 4570d 9h spiker /highres/ 4154  
285 4596d 20h nightfright / Reverted to previous versions: 341-343  
284 4652d 20h loomsday /highres/sprites/props/ doublesided now  
283 4653d 9h spiker /highres/  
282 4653d 14h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4656d 9h nightfright / Modified: #341, 343  
280 4663d 9h nightfright / Modified: #342, 343, 821, 916, 917  
278 4711d 20h loomsday /highres/ #369 polymerized + #797 recreated  
277 4720d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4720d 0h spiker /highres/  
275 4727d 23h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4728d 22h loomsday /highres/ polyTile #367  
273 4728d 23h spiker /highres/ 885 polymerized  
272 4729d 3h spiker /highres/textures/  
271 4729d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 23h spiker /highres/ Content by Lightsource