Rev |
Age |
Author |
Path |
Log message |
Diff |
310 |
4494d 2h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4496d 16h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4496d 18h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4496d 23h |
leod |
/highres/ |
fix 724_d |
|
306 |
4497d 5h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4497d 17h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4497d 18h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4497d 18h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4498d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4498d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4498d 4h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4498d 14h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4499d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4510d 3h |
spiker |
/highres/sprites/ |
|
|
296 |
4510d 22h |
spiker |
/highres/sprites/ |
|
|
295 |
4517d 5h |
spiker |
/highres/ |
281 |
|
294 |
4517d 21h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4518d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4520d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4529d 22h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4530d 20h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4530d 21h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4535d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4564d 22h |
spiker |
/highres/ |
|
|
286 |
4570d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4596d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4652d 20h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4653d 9h |
spiker |
/highres/ |
|
|
282 |
4653d 14h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4656d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4663d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4711d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4720d 0h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4720d 0h |
spiker |
/highres/ |
|
|
275 |
4727d 23h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4728d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4728d 23h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4729d 3h |
spiker |
/highres/textures/ |
|
|
271 |
4729d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4729d 23h |
spiker |
/highres/ |
Content by Lightsource |
|