Rev |
Age |
Author |
Path |
Log message |
Diff |
332 |
4464d 14h |
h266 |
/highres/sprites/ |
0913.png --> 0913_d.png in props.def |
|
330 |
4466d 8h |
leod |
/ |
4288_d added to Polymost HRP.
hrp_extract: support for voxels and Shadow Warrior HRP |
|
329 |
4466d 13h |
spiker |
/highres/sprites/ |
more tweaks |
|
328 |
4469d 16h |
spiker |
/highres/ |
4288 + shrinker projectile color match |
|
327 |
4470d 19h |
spiker |
/highres/sprites/ |
Trooper optimization |
|
326 |
4470d 20h |
leod |
/highres/ |
Revert to old loading sequence because the 1680 trooper got messed up.
But I don't understand why, especially since no other model is affected.
And it's the same with both Polymer/old Polymost model. |
|
324 |
4471d 9h |
leod |
/ |
HRP Extractor deals with comments and versions. Related DEF tweaks.
Polymost devastator texture converted to PNG for great justice. |
|
323 |
4471d 14h |
spiker |
/highres/sprites/firstperson/ |
more pistol fixes |
|
322 |
4471d 15h |
spiker |
/highres/sprites/ |
pistol specular and geometry adjustments |
|
321 |
4471d 21h |
spiker |
/highres/sprites/ |
more pistol and hands fixes |
|
320 |
4474d 9h |
leod |
/ |
Duke Nukem 3D High Resolution Pack Extractor
minor DEF tweaks for hrp_extract
This hrp_extract.sh creates a full, or PolyMER only, or PolyMOST only version from your working copy of the Duke Nukem 3D High Resolution Pack's Subversion repository. This is done by copying some "known" files, but mostly by parsing the DEF file hierarchy. A Polymost Override Pack can also be created automatically.
This copypasta-patcha-script thing is ugly as hell and runs like a snail, but it does it's job and helps finding DEF file issues. |
|
319 |
4474d 9h |
leod |
/highres/ |
Detail map for 4401 (UNA bomber, E4L5) added, usable as well for 4379, 4381-4385, 4889
4387 reactivated (tabletop in E4L1) |
|
318 |
4476d 12h |
leod |
/highres/sprites/firstperson/ |
PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-) |
|
317 |
4476d 16h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4476d 16h |
leod |
/highres/ |
Polymost grass #1 |
|
315 |
4477d 10h |
leod |
/ |
Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def
This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method. |
|
314 |
4477d 14h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4477d 15h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
312 |
4478d 9h |
h266 |
/highres/ |
Define the projections in projections.def as 'tilefromtexture' before defining them as 'texture' to avoid warnings in the log file, and to allow them to be used in Polymer even with hightile disabled.
This information has been added to the def file itself as well. |
|
311 |
4479d 18h |
leod |
/highres/ |
Fix brace |
|
310 |
4479d 19h |
leod |
/highres/ |
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs |
|
309 |
4482d 9h |
leod |
/highres/sprites/ |
effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)
All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3. |
|
308 |
4482d 11h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
307 |
4482d 15h |
leod |
/highres/ |
fix 724_d |
|
306 |
4482d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4483d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4483d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4483d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4483d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4483d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4483d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
299 |
4484d 7h |
h266 |
/highres/sprites/ |
Fix pal 12/18 of the Alien Queen in monsters.def. |
|
298 |
4485d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4495d 20h |
spiker |
/highres/sprites/ |
|
|
296 |
4496d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4502d 22h |
spiker |
/highres/ |
281 |
|
294 |
4503d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4504d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4505d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4515d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|