Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
414 4188d 11h leod / Set version numbers for full release. (But I'd prefer to have the UserMapHacks included before.)  
411 4239d 2h leod /highres/sprites/ Tile 0631 by Gambini (user maps only)  
410 4247d 4h leod /highres/sprites/decals/ 1220 updated (user maps only)

Nice moon (r241/r348), but apparently the mappers just want a blank sphere. (WideAwake, routine, brains2, ...)
I have tried to reproduce the ART tint, but maybe I'll change it to greyscale later.
Someone should make a model ...
 
409 4248d 6h leod / sounds.def : interface for replacing game sounds with a custom pack or a mod. Note that this might interfere with user maps which bring their own VOC replacements.

hrp_readme.txt : update
 
408 4252d 11h leod / texture 0186 : revert to Polymost version until neighbours 187-190 are polymerized, too. (0191 should be kept in mind as well)

hrp_extract.sh : cleanup
 
407 4334d 10h leod / Polymost: rename 2493_old to 2493_polymost and use as menu screen;
hrp_extract.sh: enable DukePlus<>Polymost HRP compatibility patch for akimbo pistols
 
406 4337d 8h leod / tile 1015 (user maps only) - created by raping 0399

duke3d_hrp*.def : indicate repository snapshot version
 
405 4342d 5h loomsday /highres/textures/ more accurate glowmap  
404 4342d 5h loomsday /highres/ tile #390 polymerized  
403 4342d 7h leod /highres/sprites/ oops  
402 4342d 7h leod / version numbers removed from HRP intro screens - these should only be added to the zipped distribution packs (or removed right after any release)

nitpickish renamery of new chair's diffuse map
 
401 4342d 10h loomsday /highres/ tile #217 polymerized  
400 4342d 10h leod /highres/sprites/ Polymost: keep old chair. It fits better IMO.  
399 4342d 11h leod /highres/ Polymost: 0156 pal 22  
398 4342d 11h loomsday /highres/sprites/props/ angle +90 CW  
397 4342d 15h loomsday /highres/sprites/ chair #556 polymerized  
396 4343d 4h leod / Polymost glowmaps added; duke3d.def: remove irritating comment.

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance not to introduce a textures_polymost folder.

duke3d.def: This is definetely not the place to split the DEF path between Polymer and Polymost.
 
395 4343d 4h leod /highres/ Polymer glowmaps renamed

I'm not really happy with this solution but up to now only four files are affected by this rare Polymer/Polymost conflict. And so far I think it's better for maintenance NOT to introduce a textures_polymost folder.
 
394 4344d 7h loomsday /highres/sprites/ spec'n diffuse sharpness tweak  
393 4346d 12h h266 /highres/sprites/ correctly animated Polymer HUD Devastator (2510-2511)  
392 4347d 10h leod /highres/ Polymost: detail maps for diffuse maps borrowed from Polymer  
391 4350d 7h leod / move highpalookup[sic!] definitions to a separate file

devistator -> devastator
 
390 4350d 11h leod / glowmaps renamed for consistent naming style

hydrent -> hydrant
 
389 4351d 5h leod /highres/textures/ 1103 PNGout-processed since ImageMagick declared it corrupt  
388 4354d 8h leod /highres/ Polymer: 0828_n adapted from Dest.Ghetto,
0124_n/0125_n parallax values copied from 0070_n;
Polymost: define 0448_g,
RPG muzzleflash adapted from Polymer
 
387 4356d 12h leod /highres/ Polymost : good old reddish tint for some of the backported Polymer textures

shrink paper_crumpled
 
386 4357d 2h leod /highres/sprites/firstperson_polymost/ Polymost : keycard in 2563_tripkeyhand flipped

Note : flipped 255x153 rectangle in upper right corner
 
385 4358d 9h h266 /highres/sprites/ Cover #2614 with #2615 for portability instead of doing nothing.  
384 4359d 5h leod / Polymer RPG : firstperson xadd corrected to 1.5.
hrp_readme.txt : updated credits and formatted to 80char/line.
hrp_extract.sh : sw_lowres improved.
 
383 4360d 1h h266 /highres/screen/ Fix the bluefont defs so that pals 11, 17, and 22 point to pal 8 (as they should) instead of pal 7. While we're at it, override pal 1 with pal 0 so tints won't adversely affect the color--there should be no change.  
382 4360d 6h loomsday /highres/ #216 polymerized  
381 4360d 14h loomsday /highres/ #353 polymerized  
380 4363d 2h leod /highres/ Polymer-only diffuse maps renamed with "_d" for clarity  
379 4365d 11h leod /highres/sprites/ Polymost : drop old models 0913_fence, 2581_scuba  
378 4365d 14h leod /highres/sprites/firstperson_polymost/ Obsolete Polymost texture 2510_devastator.png removed  
377 4366d 7h loomsday /highres/ oops  
376 4366d 11h leod /highres/sprites/ Cleanup : some Polymost-only textures moved  
374 4372d 9h leod /highres/sprites/ Fix #+ß´@ typo.  
373 4372d 13h leod / Obsolete textures/0159.jpg removed (again).
2613_shotgun.png moved to firstperson_polymost.
Line feed fixes.
 
372 4386d 4h loomsday /highres/ #373-375 polymerized