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Rev Age Author Path Log message Diff
290 4529d 16h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4529d 17h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4534d 5h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4563d 18h spiker /highres/  
286 4569d 5h spiker /highres/ 4154  
285 4595d 16h nightfright / Reverted to previous versions: 341-343  
284 4651d 16h loomsday /highres/sprites/props/ doublesided now  
283 4652d 5h spiker /highres/  
282 4652d 10h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4655d 5h nightfright / Modified: #341, 343  
280 4662d 5h nightfright / Modified: #342, 343, 821, 916, 917  
278 4710d 16h loomsday /highres/ #369 polymerized + #797 recreated  
277 4718d 19h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4718d 20h spiker /highres/  
275 4726d 19h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4727d 18h loomsday /highres/ polyTile #367  
273 4727d 19h spiker /highres/ 885 polymerized  
272 4727d 23h spiker /highres/textures/  
271 4727d 23h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4728d 19h spiker /highres/ Content by Lightsource  
269 4730d 21h loomsday /highres/ polymerTile #318  
268 4731d 19h loomsday /highres/ polymer-ed tile #317  
267 4739d 11h h266 /highres/screen/fonts/digital/  
266 4742d 18h loomsday /highres/ #371 polymerized, #152 glow added  
265 4746d 8h spiker /highres/ Fixes some broken normal maps  
264 4765d 4h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4771d 0h nightfright / Updated: #821, 1189, 2493  
262 4784d 17h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
261 4791d 19h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4795d 6h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
258 4800d 6h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4800d 19h parkar / Added installer source.  
256 4802d 5h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4806d 23h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4808d 4h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4808d 6h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4808d 17h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4808d 23h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4808d 23h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4817d 18h nightfright / Updated: #2536 (chaingun improvement by empyrock)