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Rev Age Author Path Log message Diff
275 4720d 17h nightfright / Modified: #3281 (new loading screen by Lightsource)  
267 4733d 9h h266 /highres/screen/fonts/digital/  
264 4759d 2h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4764d 23h nightfright / Updated: #821, 1189, 2493  
261 4785d 17h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4800d 22h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4802d 3h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4802d 5h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4802d 16h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4802d 21h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4802d 21h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4811d 16h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4813d 4h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4813d 18h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4816d 5h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4816d 5h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4816d 18h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4817d 17h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4825d 16h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4827d 1h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4833d 16h nightfright / empyrock modifications from Mar 28  
231 4838d 1h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4838d 17h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4839d 16h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4839d 16h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4840d 15h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4841d 16h nightfright / Fixing messed up #220 commit, part 2  
220 4841d 17h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
199 4863d 17h h266 /highres/screen/fonts/redfont13/ Fix redfont13 by adding #2929, dash.  
198 4864d 1h loomsday /highres/screen/ redfont13 update by SwissCm  
195 4868d 11h plagman /highres/screen/ I don't think this section is needed anymore.  
193 4870d 6h plagman /highres/screen/ 8-bit support for the new red font by SwissCM.  
192 4870d 7h plagman /highres/screen/ Awesome new redfont by SwissCM.  
189 4887d 15h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 4945d 16h nightfright / Fixed: #345_s (tga -> png)  
173 4945d 17h nightfright / Maphacks update (by Micky C)  
162 5010d 0h nightfright / Added: #699 (d/n/s)  
160 5028d 18h nightfright / Modified: #742_d/n/s  
157 5038d 14h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5052d 16h nightfright / Modified: #781_d, 782; removed gloss effect for #814