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315 4491d 16h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
293 4518d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4520d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4529d 22h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4530d 19h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4530d 21h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
285 4596d 20h nightfright / Reverted to previous versions: 341-343  
281 4656d 9h nightfright / Modified: #341, 343  
280 4663d 9h nightfright / Modified: #342, 343, 821, 916, 917  
275 4727d 22h nightfright / Modified: #3281 (new loading screen by Lightsource)  
264 4766d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4772d 4h nightfright / Updated: #821, 1189, 2493  
261 4792d 22h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
252 4808d 3h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4809d 8h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4809d 10h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4809d 21h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4810d 2h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
247 4810d 3h nightfright / Updated: E2L8.mhk (Polymer lights by Micky C)  
246 4818d 21h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
245 4820d 9h nightfright / Updated: E2L6.mhk (Polymer lights by Micky C)  
244 4820d 23h nightfright / Updated: E2L4.mhk (Polymer lights by Micky C)  
243 4823d 10h nightfright / Updated: E2L5.mhk (Polymer lights by Micky C)  
242 4823d 10h nightfright / Improvements for #817/818 (forgot those during last commit)  
241 4823d 23h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4824d 23h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4832d 21h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4834d 6h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
235 4840d 22h nightfright / empyrock modifications from Mar 28  
231 4845d 7h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4845d 22h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
229 4846d 21h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
227 4846d 21h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
223 4847d 20h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4848d 21h nightfright / Fixing messed up #220 commit, part 2  
220 4848d 22h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
189 4894d 20h nightfright / Updated: #1210 (model fix), E2L2.mhk  
174 4952d 21h nightfright / Fixed: #345_s (tga -> png)  
173 4952d 22h nightfright / Maphacks update (by Micky C)  
162 5017d 6h nightfright / Added: #699 (d/n/s)