Rev |
Age |
Author |
Path |
Log message |
Diff |
177 |
4919d 4h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
168 |
4967d 12h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
162 |
5019d 22h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
159 |
5044d 17h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5048d 0h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5048d 12h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5062d 14h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
151 |
5069d 1h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
143 |
5073d 12h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
139 |
5085d 14h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5092d 15h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
135 |
5104d 14h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
133 |
5105d 13h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
126 |
5118d 22h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5119d 13h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
123 |
5120d 17h |
loomsday |
/highres/sprites/ |
normal + spec for #937 (Book Store Sign) |
|
121 |
5121d 12h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
|
112 |
5157d 15h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
97 |
5180d 22h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
88 |
5192d 15h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
87 |
5192d 22h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
86 |
5193d 13h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
70 |
5211d 8h |
h266 |
/highres/sprites/props/ |
new #920 render |
|
66 |
5230d 6h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
65 |
5230d 8h |
loomsday |
/highres/sprites/ |
normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609 |
|
64 |
5233d 13h |
loomsday |
/highres/sprites/ |
normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug. |
|
61 |
5244d 14h |
loomsday |
/highres/sprites/ |
I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick |
|
58 |
5264d 15h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
57 |
5272d 21h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5305d 13h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
46 |
5305d 13h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 5 |
|
45 |
5305d 14h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 4 |
|
44 |
5305d 14h |
h266 |
/highres/sprites/characters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 3 |
|
21 |
5327d 13h |
nightfright |
/ |
Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991) |
|
18 |
5328d 18h |
nightfright |
/ |
Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed |
|
17 |
5369d 19h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
15 |
5381d 14h |
parkar |
/highres/ |
Improved Stall mesh.
fixed some missing textures. |
|
10 |
5384d 16h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
9 |
5385d 15h |
parkar |
/ |
Added new nuke button textures by Aaron Osborn. |
|
1 |
5523d 12h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|