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223 4849d 17h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
/highres/screen/hud/0049_shotgunammo.png
/highres/screen/menu/2492_version.png
/highres/sprites/pickups.def
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/hrp_readme.txt
222 4850d 19h nightfright / Fixing messed up #220 commit, part 2  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
221 4850d 19h nightfright /highres/sprites/ Fixing messed up #220 revision  
/highres/sprites/firstperson/2563_tripbombhand.png
/highres/sprites/firstperson/2568_keycardhand.png
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
220 4850d 19h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
/highres/sprites/firstperson/2536_chaingun_g.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2563_tripkeyhand.png
/hrp_readme.txt
218 4854d 14h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
/highres/sprites/firstperson/2536_chaingun_n.png
/highres/sprites/firstperson/2536_chaingun_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2536_chaingun.md3
/highres/sprites/firstperson/2536_chaingun.png
/highres/sprites/firstperson/2536_chaingun_f.png
217 4854d 21h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
/highres/sprites/firstperson/1640_fist.png
/highres/sprites/firstperson/2324_crackknuckles.png
/highres/sprites/firstperson/2563_tripkeyhand_10.png
/highres/sprites/firstperson/2563_tripkeyhand_11_22.png
/highres/sprites/firstperson/2563_tripkeyhand_12_18.png
/highres/sprites/firstperson/2563_tripkeyhand_13.png
/highres/sprites/firstperson/2563_tripkeyhand_14.png
/highres/sprites/firstperson/2563_tripkeyhand_15.png
/highres/sprites/firstperson/2563_tripkeyhand_16.png
/highres/sprites/firstperson/2563_tripkeyhand_21.png
/highres/sprites/firstperson/2563_tripkeyhand_23.png
/highres/sprites/firstperson/2563_tripkeyhand_24.png
216 4854d 21h loomsday /highres/sprites/ Muzzleflash added to RPG  
/highres/sprites/firstperson/2544_rpg_muzzle.md3
/highres/sprites/firstperson/muzzle_flash_01.png
/highres/sprites/firstperson.def
215 4855d 16h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
/highres/sprites/firstperson.def
/highres/sprites/firstperson/1640_fist.md3
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
214 4855d 19h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
/highres/sprites/firstperson/2563_tripkeyhand.png
207 4860d 12h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
/highres/sprites/firstperson.def
205 4861d 22h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2563_tripkeyhand.png
/highres/sprites/firstperson/2568_keycardhand.md3
204 4863d 14h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
/highres/sprites/firstperson/2544_rpg_n.png
/highres/sprites/firstperson/2544_rpg_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2544_rpg.md3
/highres/sprites/firstperson/2544_rpg.png
196 4877d 13h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
189 4896d 18h nightfright / Updated: #1210 (model fix), E2L2.mhk  
/highres/sprites/signs/1210p_guilty.md2
/E2L2.mhk
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/hrp_readme.txt
177 4918d 10h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
/highres/sprites/monsters.def
168 4966d 17h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
/highres/sprites/monsters/1960_reconcar_s.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1960_reconcar.md3
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/4332.png
/highres/textures/4333.png
162 5019d 3h nightfright / Added: #699 (d/n/s)  
/highres/sprites/signs/0699_d.png
/highres/sprites/signs/0699_n.png
/highres/sprites/signs/0699_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/0449_n.png
/hrp_readme.txt
159 5043d 22h loomsday /highres/ 0913 Fence update (improved wire net)  
/highres/sprites/props/0913_fence.md3
/highres/textures.def
/highres/textures/0913.png
/highres/textures/0913_n.png
/highres/textures/0913_s.png
158 5047d 5h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
/highres/sprites/firstperson.def
157 5047d 17h nightfright / Added: #227_d/n/s, 502_d/n/s  
/highres/textures/0227_d.png
/highres/textures/0227_n.png
/highres/textures/0227_s.png
/highres/textures/0502_d.png
/highres/textures/0502_n.png
/highres/textures/0502_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_g.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/textures.def
/hrp_readme.txt
155 5061d 20h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
/highres/sprites/firstperson/2510_devastator.md3
/highres/sprites/firstperson/2510_devastator.png
/highres/sprites/firstperson/2510_devastator_n.png
/highres/sprites/firstperson/2510_devastator_s.png
/highres/sprites/firstperson/2510_devastator.jpg
/highres/sprites/firstperson/2510_devastator.md2
/highres/sprites/firstperson/2510_devastator_f.jpg
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2510_devastator_g.png
151 5068d 6h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/textures/0352_n.png
/highres/textures/0352_s.png
/highres/screen/menu/2492_version.png
/highres/sprites/effects.def
/highres/textures.def
/hrp_readme.txt
143 5072d 18h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
/highres/sprites/firstperson/2613_shotgun_d.png
/highres/sprites/firstperson/2613_shotgun_n.png
/highres/sprites/firstperson/2613_shotgun_s.png
/highres/sprites/firstperson/duke_hand_d.png
/highres/sprites/firstperson/duke_hand_n.png
/highres/sprites/firstperson/duke_hand_s.png
/highres/sprites/pickups/0028_shotgun_d.png
/highres/sprites/pickups/0028_shotgun_n.png
/highres/sprites/pickups/0028_shotgun_s.png
/highres/sprites/firstperson/2613_shotgun.png
/highres/sprites/firstperson/duke_hand.png
/highres/sprites/pickups/0028_shotgun.jpg
/duke3d_hrp.def
/highres/screen/menu/2492_version.png
/highres/sprites/firstperson.def
/highres/sprites/firstperson/2613_shotgun.md3
/highres/sprites/pickups.def
/highres/sprites/pickups/0028_shotgun.md3
/highres/textures/0742.png
/highres/textures/0742_n.png
/highres/textures/0742_s.png
/highres/textures/0764.png
/hrp_readme.txt
139 5084d 19h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
/highres/sprites/monsters/1680_trooper_gear_s.png
/highres/sprites/monsters/1680_trooper_skin_s.png
/highres/textures/0457_d.png
/highres/textures/0457_n.png
/highres/textures/0457_s.png
/highres/sprites/monsters.def
/highres/textures.def
138 5091d 20h nightfright / Modified: #1046, 1204 (d/n/s)  
/highres/sprites/signs/1046.png
/highres/sprites/signs/1046.jpg
/highres/screen/menu/2492_version.png
/highres/sprites/signs.def
/highres/textures/1204.png
/highres/textures/1204_n.png
/highres/textures/1204_s.png
/hrp_readme.txt
135 5103d 19h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
/highres/sprites/monsters/1680_trooper.md3
133 5104d 18h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
/highres/sprites/monsters/1820_octabrain_17.jpg
/highres/sprites/monsters/1820_octabrain_attack_17.jpg
/highres/sprites/monsters/1820_octabrain_dead_17.png
/highres/screen/menu/2492_version.png
/highres/sprites/monsters.def
/highres/textures/0783_s.png
/hrp_readme.txt
126 5118d 3h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
/highres/textures/0387_g.png
/highres/textures/0388_g.png
/highres/textures/0389_g.png
/highres/sprites/props/0551_domelight_1.png
/highres/screen/menu/2492_version.png
/highres/sprites/props.def
/highres/textures.def
/hrp_readme.txt
125 5118d 18h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
/highres/sprites/props/0551_domelight_1.png
/highres/sprites/props/4419_openpbomb.md3
/highres/sprites/props/4419_openpbomb.png
/highres/textures/0276_23.png
/highres/textures/0401_1.png
/highres/textures/0401_2.png
/highres/textures/0707_1.png
/highres/textures/0708_1.png
/E4L7.mhk
/highres/screen/menu/2492_version.png
/highres/sprites/props.def
/highres/textures.def
/highres/textures/0297_21_d.png
/hrp_readme.txt
123 5119d 22h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
/highres/sprites/signs/0937_s.png
/highres/sprites/signs.def
/highres/sprites/signs/0937_n.png
121 5120d 17h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
/highres/sprites/monsters/1680_trooper_dead.png
/highres/sprites/monsters/1680_trooper_gear_0.png
/highres/sprites/monsters/1680_trooper_gear_10.png
/highres/sprites/monsters/1680_trooper_gear_11_22.png
/highres/sprites/monsters/1680_trooper_gear_12_18.png
/highres/sprites/monsters/1680_trooper_gear_13.png
/highres/sprites/monsters/1680_trooper_gear_14.png
/highres/sprites/monsters/1680_trooper_gear_15.png
/highres/sprites/monsters/1680_trooper_gear_16.png
/highres/sprites/monsters/1680_trooper_gear_21.png
/highres/sprites/monsters/1680_trooper_gear_23.png
/highres/sprites/monsters/1680_trooper_gear_24.png
/highres/sprites/monsters/1680_trooper_gear_n.png
/highres/sprites/monsters/1680_trooper_skin_color.png
/highres/sprites/monsters/1680_trooper_skin_color19.png
/highres/sprites/monsters/1680_trooper_skin_color19_dead.png
/highres/sprites/monsters/1680_trooper_skin_color20.png
/highres/sprites/monsters/1680_trooper_skin_color20_dead.png
/highres/sprites/monsters/1680_trooper_skin_n.png
/highres/sprites/pickups/0021_pistol.md3
/highres/sprites/pickups/0021_pistol_d.png
/highres/sprites/pickups/0021_pistol_n.png
/highres/sprites/pickups/0021_pistol_s.png
/highres/sprites/projectiles/1636.png
/highres/sprites/projectiles/1637.png
/highres/sprites/projectiles/1638.png
/highres/sprites/props/4369_light.md3
/highres/sprites/props/4369_light.png
/highres/sprites/signs/0937_n.png
/highres/sprites/monsters/1680_trooper_0.png
/highres/sprites/monsters/1680_trooper_0_dead.png
/highres/sprites/monsters/1680_trooper_10.png
/highres/sprites/monsters/1680_trooper_10_dead.png
/highres/sprites/monsters/1680_trooper_11_22.png
/highres/sprites/monsters/1680_trooper_11_22_dead.png
/highres/sprites/monsters/1680_trooper_12_18.png
/highres/sprites/monsters/1680_trooper_12_18_dead.png
/highres/sprites/monsters/1680_trooper_13.png
/highres/sprites/monsters/1680_trooper_13_dead.png
/highres/sprites/monsters/1680_trooper_14.png
/highres/sprites/monsters/1680_trooper_14_dead.png
/highres/sprites/monsters/1680_trooper_15.png
/highres/sprites/monsters/1680_trooper_15_dead.png
/highres/sprites/monsters/1680_trooper_16.png
/highres/sprites/monsters/1680_trooper_16_dead.png
/highres/sprites/monsters/1680_trooper_17.png
/highres/sprites/monsters/1680_trooper_17_dead.png
/highres/sprites/monsters/1680_trooper_19.png
/highres/sprites/monsters/1680_trooper_19_dead.png
/highres/sprites/monsters/1680_trooper_20.png
/highres/sprites/monsters/1680_trooper_20_dead.png
/highres/sprites/monsters/1680_trooper_21.png
/highres/sprites/monsters/1680_trooper_21_dead.png
/highres/sprites/monsters/1680_trooper_23.png
/highres/sprites/monsters/1680_trooper_23_dead.png
/highres/sprites/monsters/1680_trooper_24.png
/highres/sprites/monsters/1680_trooper_24_dead.png
/highres/sprites/pickups/0021_pistol.jpg
/highres/sprites/pickups/0021_pistol.md2
/highres/screen/menu/2492_version.png
/highres/sprites/characters.def
/highres/sprites/effects/0663.png
/highres/sprites/effects/0663_2.png
/highres/sprites/effects/0663_7.png
/highres/sprites/effects/2329.png
/highres/sprites/effects/2330.png
/highres/sprites/effects/2331.png
/highres/sprites/effects/2332.png
/highres/sprites/monsters.def
/highres/sprites/monsters/1680_trooper.md3
/highres/sprites/monsters/1680_trooper_g.png
/highres/sprites/pickups.def
/highres/sprites/projectiles.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/highres/sprites/props.def
/highres/sprites/signs.def
/highres/sprites/signs/0937.png
/highres/sprites/signs/0961.png
/highres/sprites/signs/0961_exit.png
/highres/sprites/signs/0961_exit_14.png
/highres/sprites/signs/1042.png
112 5156d 20h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
/highres/sprites/switches/0136_sdoorswitch_red_s.png
/highres/sprites/switches.def
/highres/sprites/switches/0136_sdoorswitch_green.png
/highres/sprites/switches/0136_sdoorswitch_green_glow.png
/highres/sprites/switches/0136_sdoorswitch_red.png
/highres/sprites/switches/0136_sdoorswitch_red_glow.png
97 5180d 3h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
/highres/sprites/monsters/4610_newbeast_n.png
/highres/sprites/monsters/4610_newbeast_s.png
/highres/sprites/monsters.def
88 5191d 20h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
/highres/screen/menu/2492_version.png
/highres/sprites/ice.def
/highres/sprites/projectiles/1646.png
/highres/sprites/projectiles/1647.png
/highres/sprites/projectiles/1648.png
/highres/sprites/projectiles/1649.png
/highres/sprites/projectiles/2448.png
/highres/sprites/projectiles/2449.png
/highres/sprites/projectiles/2450.png
/highres/sprites/projectiles/2451.png
/hrp_readme.txt
87 5192d 4h loomsday /highres/sprites/ glossy slimy slimers FTW  
/highres/sprites/monsters/2370_slimer.md3
/highres/sprites/monsters/2370_slimer_n.png
/highres/sprites/monsters/2370_slimer_s.png
/highres/sprites/monsters/0675_egg.md2
/highres/sprites/monsters/2370_slimer.md2
/highres/sprites/monsters.def
86 5192d 18h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
/highres/sprites/monsters/0675_egg.md3
/highres/sprites/monsters/0675_egg_n.png
/highres/sprites/monsters/0675_egg_s.png
/highres/sprites/monsters.def
70 5210d 14h h266 /highres/sprites/props/ new #920 render  
/highres/sprites/props/0920.png
66 5229d 11h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
/highres/screen/hud/0021_pistol.png
/highres/screen/hud/0022_chaingun.png
/highres/screen/hud/0023_rpg.png
/highres/screen/hud/0024_freezer.png
/highres/screen/hud/0025_shrinker.png
/highres/screen/hud/0025_shrinker_g.png
/highres/screen/hud/0026_pipebomb.png
/highres/screen/hud/0027_tripbomb.png
/highres/screen/hud/0027_tripbomb_g.png
/highres/screen/hud/0028_shotgun.png
/highres/screen/hud/0029_devastator.png
/highres/screen/hud/0032_expander.png
/highres/screen/hud/0032_expander_g.png
/highres/screen/hud/0038_freeze_g.png
/highres/screen/hud/0038_freezeammo.png
/highres/screen/hud/0040_pistolammo.png
/highres/screen/hud/0041_chaingunammo.png
/highres/screen/hud/0042_devaammo.png
/highres/screen/hud/0044_rpgammo.png
/highres/screen/hud/0045_expammo_g.png
/highres/screen/hud/0047_pipebombbox.png
/highres/screen/hud/0049_shotgunammo.png
/highres/screen/hud/0051_healthbox.png
/highres/screen/hud/0052_healthbottle.png
/highres/screen/hud/0054_armor.png
/highres/screen/hud/2461_nightvision_g.png
/highres/sprites/firstperson/2324_crackknuckles.md3
/highres/sprites/monsters/2350_gunturret_25.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/screen/hud/0027_trpbomb.png
/highres/screen/hud/0038_freezrcrystal.png
/highres/screen/hud/0040_pistolclip.png
/highres/screen/hud/0041_chainammo.png
/highres/screen/hud/0042_devammo.png
/highres/screen/hud/0044_rocketbox.png
/highres/screen/hud/0047_pbombs.png
/highres/screen/hud/0049_shotammo.png
/highres/screen/hud/0051_health.png
/highres/screen/hud/0054_armorvest.png
/highres/sprites/firstperson/2324_crackknuckles.md2
/highres/sprites/monsters/2350_gunturret_24.png
/highres/sprites/pickups/0049_shotgunammo.md2
/highres/screen/hud.def
/highres/screen/hud/0045_expammo.png
/highres/screen/hud/0046_shrinkcrystal.png
/highres/screen/hud/2460_firstaidkit.png
/highres/screen/hud/2461_nightvision.png
/highres/screen/hud/2463_boots.png
/highres/screen/hud/2467_jetpack.png
/highres/screen/hud/2468_scuba.png
/highres/screen/hud/2469_steroids.png
/highres/screen/hud/2470_holoduke.png
/highres/sprites/characters.def
/highres/sprites/firstperson.def
/highres/sprites/pickups.def
/highres/sprites/pickups/0037_freezerammo_g.png
/highres/sprites/pickups/0059_nightvison_g.png
/highres/textures.def
65 5229d 13h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
/highres/sprites/pickups.def
/highres/sprites/props.def
64 5232d 18h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
/highres/sprites/pickups/0046_crystal_n.png
/highres/sprites/pickups.def