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Rev Age Author Path Log message Diff
241 4825d 5h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4826d 4h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4834d 3h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4835d 12h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4841d 19h h266 /highres/sprites/ #109 decal for E4L8  
235 4842d 3h nightfright / empyrock modifications from Mar 28  
232 4846d 11h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4846d 12h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4847d 4h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4848d 3h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4848d 5h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4849d 2h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4850d 3h nightfright / Fixing messed up #220 commit, part 2  
221 4850d 3h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4850d 4h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4853d 22h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4854d 5h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4854d 5h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4855d 0h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4855d 4h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4859d 21h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4861d 6h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4862d 22h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4876d 21h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4896d 2h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4917d 18h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4966d 1h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5018d 11h nightfright / Added: #699 (d/n/s)  
159 5043d 6h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5046d 13h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5047d 1h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5061d 4h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5067d 14h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5072d 2h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5084d 3h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5091d 5h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5103d 4h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5104d 2h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5117d 11h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5118d 3h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk