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Rev Age Author Path Log message Diff
636 3706d 17h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3724d 12h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
632 3766d 17h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3768d 15h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3770d 16h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3774d 14h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3774d 14h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
622 3787d 13h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
619 3794d 10h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
614 3799d 9h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3802d 1h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3802d 10h loomsday /highres/sprites/ #134 polymerized  
611 3813d 17h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3814d 10h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3814d 14h loomsday /highres/sprites/ model #584 polymerized  
608 3815d 11h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3815d 14h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3819d 21h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3822d 16h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3825d 10h loomsday /highres/sprites/props/ sprite #621 revised  
595 3852d 12h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
588 3884d 17h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
585 3885d 17h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
573 3905d 14h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3909d 14h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
570 3911d 17h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3912d 12h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3916d 21h spiker /highres/sprites/ Mightyboot update  
565 3920d 16h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3920d 17h spiker /highres/sprites/  
563 3920d 18h spiker /highres/sprites/ quick kick update  
562 3920d 19h spiker /highres/sprites/ new mighty boot  
559 3924d 23h leod / PNGOUT nitpicking  
558 3925d 15h spiker /highres/sprites/characters/ optimized  
557 3925d 15h spiker /highres/sprites/characters/ Added some detail  
556 3925d 16h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3925d 21h spiker /highres/sprites/characters/ terminator last second update  
554 3926d 19h spiker /highres/sprites/ 1356-1357 terminator  
551 3929d 20h spiker /highres/sprites/ Part 2  
550 3929d 21h spiker /highres/sprites/ Duke restored.