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Rev Age Author Path Log message Diff
639 3664d 6h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3687d 1h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
636 3697d 6h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3715d 1h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
632 3757d 6h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3759d 4h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3761d 5h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3765d 3h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3765d 3h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
622 3778d 2h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
619 3784d 23h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
614 3789d 22h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3792d 14h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3792d 23h loomsday /highres/sprites/ #134 polymerized  
611 3804d 6h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3804d 23h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3805d 3h loomsday /highres/sprites/ model #584 polymerized  
608 3806d 0h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3806d 3h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3810d 10h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3813d 5h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3815d 23h loomsday /highres/sprites/props/ sprite #621 revised  
595 3843d 1h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
588 3875d 6h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
585 3876d 5h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
573 3896d 3h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3900d 3h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
570 3902d 6h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3903d 1h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3907d 10h spiker /highres/sprites/ Mightyboot update  
565 3911d 5h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3911d 6h spiker /highres/sprites/  
563 3911d 7h spiker /highres/sprites/ quick kick update  
562 3911d 8h spiker /highres/sprites/ new mighty boot  
559 3915d 12h leod / PNGOUT nitpicking  
558 3916d 4h spiker /highres/sprites/characters/ optimized  
557 3916d 4h spiker /highres/sprites/characters/ Added some detail  
556 3916d 5h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3916d 10h spiker /highres/sprites/characters/ terminator last second update  
554 3917d 8h spiker /highres/sprites/ 1356-1357 terminator