Rev |
Age |
Author |
Path |
Log message |
Diff |
277 |
4718d 3h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4727d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4728d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4817d 1h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4831d 1h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4843d 10h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4845d 3h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4847d 1h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4847d 1h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4847d 1h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4850d 20h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4851d 3h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4851d 3h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4851d 22h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4852d 1h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4858d 4h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4859d 20h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4873d 19h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5043d 23h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5058d 2h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5069d 0h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5225d 17h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5268d 9h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5301d 1h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5365d 7h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5380d 4h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5518d 23h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|