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Rev Age Author Path Log message Diff
318 4582d 20h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4583d 22h spiker /highres/sprites/firstperson/ small tweak  
313 4583d 23h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4602d 3h spiker /highres/sprites/  
296 4602d 23h spiker /highres/sprites/  
293 4610d 10h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4812d 0h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4821d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4822d 0h spiker /highres/ Content by Lightsource  
246 4910d 23h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4924d 23h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4937d 8h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4939d 0h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4940d 22h nightfright / Fixing messed up #220 commit, part 2  
221 4940d 23h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4940d 23h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4944d 17h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4945d 0h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4945d 1h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4945d 20h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4945d 23h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4952d 1h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4953d 18h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4967d 17h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5137d 21h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5151d 23h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5162d 21h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5319d 15h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5362d 7h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5394d 22h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5459d 4h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5474d 1h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5612d 21h plagman / Initial revision. Copies everything from Parkar's private SVN server.