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Rev Age Author Path Log message Diff
329 4483d 22h spiker /highres/sprites/ more tweaks  
323 4488d 22h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4488d 23h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4489d 5h spiker /highres/sprites/ more pistol and hands fixes  
318 4493d 20h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4494d 22h spiker /highres/sprites/firstperson/ small tweak  
313 4494d 23h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4513d 4h spiker /highres/sprites/  
296 4514d 0h spiker /highres/sprites/  
293 4521d 11h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4723d 1h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4732d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 1h spiker /highres/ Content by Lightsource  
246 4821d 23h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4835d 23h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4848d 9h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4850d 1h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4851d 23h nightfright / Fixing messed up #220 commit, part 2  
221 4851d 23h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4852d 0h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4855d 18h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4856d 1h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4856d 1h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4856d 20h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4857d 0h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4863d 2h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4864d 18h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4878d 17h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5048d 22h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5063d 0h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5073d 22h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5230d 15h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5273d 7h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5305d 23h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5370d 5h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5385d 2h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5523d 21h plagman / Initial revision. Copies everything from Parkar's private SVN server.