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Rev Age Author Path Log message Diff
190 4894d 8h loomsday /highres/ #0877 is now polymer ready  
188 4899d 15h devastator /highres/ fixed heightmap and gloss level for 717  
186 4899d 16h devastator /highres/textures/ 717 polymer version  
183 4910d 5h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4911d 5h loomsday /highres/  
180 4916d 6h loomsday /highres/textures/ revised  
179 4916d 7h loomsday /highres/ #372 revised, #368 polymerized  
178 4917d 7h loomsday /highres/ #462-#464 tileset polymerized  
176 4935d 7h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4935d 11h loomsday /highres/  
174 4954d 8h nightfright / Fixed: #345_s (tga -> png)  
171 4965d 17h devastator /highres/textures/ 3d texture 0345  
169 4965d 17h devastator /highres/textures/ 0347 textures only  
168 4966d 6h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4966d 10h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4967d 5h loomsday /highres/ #460 polymerized by Devastator  
165 4967d 7h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4968d 2h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5018d 16h nightfright / Added: #699 (d/n/s)  
161 5023d 11h loomsday /highres/ fixed missing heightmap for #449  
160 5037d 9h nightfright / Modified: #742_d/n/s  
159 5043d 11h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5047d 6h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5061d 8h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
153 5064d 9h loomsday /highres/ Tile #814 by Cage  
152 5066d 9h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5067d 19h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5067d 20h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5068d 10h loomsday /highres/ fix for #0454  
148 5068d 14h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454  
147 5068d 18h nightfright / Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures  
146 5070d 7h loomsday /highres/ specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized
 
145 5070d 8h nightfright / Modified: #742_n/s; Re-added textures removed in build #144  
144 5071d 11h nightfright / Added: #276_n/s; 4112_s; Modified: #4112_d/n; Removed: Outdated/unused textures (#151, 181, 191, 293, 297, 312, 362, 414, 448, 449, 457, 458, 748, 781, 783, 823, 884, 1169, 1215-1217, 3397, 4112, 4130-4133)  
143 5072d 6h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
142 5073d 15h nightfright / Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8  
141 5080d 8h loomsday /highres/ glow map for #457, #458 is now polymer ready.  
140 5081d 8h nightfright / Added: #218_n/s; Modified: #218, 276_2, 724, 823_s  
139 5084d 8h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5091d 9h nightfright / Modified: #1046, 1204 (d/n/s)