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Rev Age Author Path Log message Diff
219 4851d 4h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4855d 21h devastator /highres/textures/ updates for normal maps  
212 4858d 19h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4858d 22h devastator /highres/textures/ heightmap update to fit others from set.  
210 4860d 10h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4860d 10h devastator /highres/textures/ renaming 1140  
208 4860d 10h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4860d 18h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4865d 20h devastator /highres/ Texture 0246 polymer  
202 4866d 2h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4870d 19h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4876d 20h loomsday /highres/ Tile #4117 plymerized  
194 4878d 18h loomsday /highres/  
191 4885d 21h loomsday /highres/ #413 is now polymerized  
190 4894d 19h loomsday /highres/ #0877 is now polymer ready  
188 4900d 3h devastator /highres/ fixed heightmap and gloss level for 717  
186 4900d 4h devastator /highres/textures/ 717 polymer version  
183 4910d 16h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4911d 17h loomsday /highres/  
180 4916d 18h loomsday /highres/textures/ revised  
179 4916d 19h loomsday /highres/ #372 revised, #368 polymerized  
178 4917d 18h loomsday /highres/ #462-#464 tileset polymerized  
176 4935d 18h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4935d 22h loomsday /highres/  
174 4954d 19h nightfright / Fixed: #345_s (tga -> png)  
171 4966d 5h devastator /highres/textures/ 3d texture 0345  
169 4966d 5h devastator /highres/textures/ 0347 textures only  
168 4966d 17h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4966d 21h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4967d 17h loomsday /highres/ #460 polymerized by Devastator  
165 4967d 18h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4968d 13h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5019d 3h nightfright / Added: #699 (d/n/s)  
161 5023d 23h loomsday /highres/ fixed missing heightmap for #449  
160 5037d 21h nightfright / Modified: #742_d/n/s  
159 5043d 22h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5047d 17h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5061d 19h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
153 5064d 21h loomsday /highres/ Tile #814 by Cage  
152 5066d 21h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d