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Rev Age Author Path Log message Diff
237 4834d 13h devastator /highres/ 349 and 454 diffuse update  
234 4840d 12h devastator /highres/ 333-334 Tentacles embracing  
233 4840d 16h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4844d 6h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4844d 6h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4844d 6h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4844d 7h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4846d 15h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4851d 8h devastator /highres/textures/ updates for normal maps  
212 4854d 7h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4854d 9h devastator /highres/textures/ heightmap update to fit others from set.  
210 4855d 21h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4855d 21h devastator /highres/textures/ renaming 1140  
208 4855d 21h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4856d 6h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4861d 7h devastator /highres/ Texture 0246 polymer  
202 4861d 13h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4866d 6h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4872d 8h loomsday /highres/ Tile #4117 plymerized  
194 4874d 5h loomsday /highres/  
191 4881d 8h loomsday /highres/ #413 is now polymerized  
190 4890d 6h loomsday /highres/ #0877 is now polymer ready  
188 4895d 14h devastator /highres/ fixed heightmap and gloss level for 717  
186 4895d 15h devastator /highres/textures/ 717 polymer version  
183 4906d 4h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4907d 4h loomsday /highres/  
180 4912d 5h loomsday /highres/textures/ revised  
179 4912d 6h loomsday /highres/ #372 revised, #368 polymerized  
178 4913d 5h loomsday /highres/ #462-#464 tileset polymerized  
176 4931d 5h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4931d 9h loomsday /highres/  
174 4950d 6h nightfright / Fixed: #345_s (tga -> png)  
171 4961d 16h devastator /highres/textures/ 3d texture 0345  
169 4961d 16h devastator /highres/textures/ 0347 textures only  
168 4962d 4h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4962d 8h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4963d 4h loomsday /highres/ #460 polymerized by Devastator  
165 4963d 5h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4964d 1h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5014d 14h nightfright / Added: #699 (d/n/s)