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Rev Age Author Path Log message Diff
274 4727d 23h loomsday /highres/ polyTile #367  
273 4728d 1h spiker /highres/ 885 polymerized  
272 4728d 5h spiker /highres/textures/  
271 4728d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4729d 1h spiker /highres/ Content by Lightsource  
269 4731d 2h loomsday /highres/ polymerTile #318  
268 4732d 1h loomsday /highres/ polymer-ed tile #317  
266 4742d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4746d 13h spiker /highres/ Fixes some broken normal maps  
264 4765d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4771d 5h nightfright / Updated: #821, 1189, 2493  
261 4792d 0h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4795d 11h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4801d 0h parkar / Added installer source.  
237 4836d 6h devastator /highres/ 349 and 454 diffuse update  
234 4842d 5h devastator /highres/ 333-334 Tentacles embracing  
233 4842d 9h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4845d 23h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4845d 23h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4845d 23h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4846d 0h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4848d 8h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4853d 1h devastator /highres/textures/ updates for normal maps  
212 4855d 23h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4856d 2h devastator /highres/textures/ heightmap update to fit others from set.  
210 4857d 14h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4857d 14h devastator /highres/textures/ renaming 1140  
208 4857d 14h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4857d 22h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4863d 0h devastator /highres/ Texture 0246 polymer  
202 4863d 6h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4867d 23h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4874d 0h loomsday /highres/ Tile #4117 plymerized  
194 4875d 22h loomsday /highres/  
191 4883d 1h loomsday /highres/ #413 is now polymerized  
190 4891d 23h loomsday /highres/ #0877 is now polymer ready  
188 4897d 7h devastator /highres/ fixed heightmap and gloss level for 717  
186 4897d 8h devastator /highres/textures/ 717 polymer version  
183 4907d 20h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4908d 21h loomsday /highres/