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Rev Age Author Path Log message Diff
278 4709d 20h loomsday /highres/ #369 polymerized + #797 recreated  
276 4718d 0h spiker /highres/  
274 4726d 21h loomsday /highres/ polyTile #367  
273 4726d 23h spiker /highres/ 885 polymerized  
272 4727d 3h spiker /highres/textures/  
271 4727d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4727d 23h spiker /highres/ Content by Lightsource  
269 4730d 0h loomsday /highres/ polymerTile #318  
268 4730d 23h loomsday /highres/ polymer-ed tile #317  
266 4741d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4745d 12h spiker /highres/ Fixes some broken normal maps  
264 4764d 7h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4770d 4h nightfright / Updated: #821, 1189, 2493  
261 4790d 22h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4794d 9h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4799d 23h parkar / Added installer source.  
237 4835d 4h devastator /highres/ 349 and 454 diffuse update  
234 4841d 3h devastator /highres/ 333-334 Tentacles embracing  
233 4841d 7h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4844d 21h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4844d 21h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4844d 21h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4844d 22h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4847d 6h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4851d 23h devastator /highres/textures/ updates for normal maps  
212 4854d 22h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4855d 0h devastator /highres/textures/ heightmap update to fit others from set.  
210 4856d 12h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4856d 12h devastator /highres/textures/ renaming 1140  
208 4856d 12h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4856d 21h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4861d 22h devastator /highres/ Texture 0246 polymer  
202 4862d 4h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4866d 21h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4872d 23h loomsday /highres/ Tile #4117 plymerized  
194 4874d 20h loomsday /highres/  
191 4881d 23h loomsday /highres/ #413 is now polymerized  
190 4890d 21h loomsday /highres/ #0877 is now polymer ready  
188 4896d 5h devastator /highres/ fixed heightmap and gloss level for 717  
186 4896d 6h devastator /highres/textures/ 717 polymer version