Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4630d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4660d 0h |
spiker |
/highres/ |
|
|
286 |
4665d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4748d 11h |
spiker |
/highres/ |
|
|
281 |
4751d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4758d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4815d 2h |
spiker |
/highres/ |
|
|
274 |
4824d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4824d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4824d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4824d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4825d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4827d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4828d 2h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4839d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4842d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4861d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4867d 6h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4888d 1h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4891d 12h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4897d 1h |
parkar |
/ |
Added installer source. |
|
237 |
4932d 6h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4938d 6h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4938d 10h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4942d 0h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4942d 0h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4942d 0h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4942d 1h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4944d 8h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4949d 2h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4952d 0h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4952d 2h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4953d 15h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4953d 15h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4953d 15h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4953d 23h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4959d 1h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4959d 7h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|