Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4538d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 16h |
spiker |
/highres/ |
|
|
286 |
4573d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 14h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 3h |
spiker |
/highres/ |
|
|
281 |
4659d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 3h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 14h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4722d 18h |
spiker |
/highres/ |
|
|
274 |
4731d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 17h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 21h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 21h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 17h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 17h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4746d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4769d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 4h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4804d 17h |
parkar |
/ |
Added installer source. |
|
237 |
4839d 22h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4845d 21h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4846d 2h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4849d 16h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4849d 16h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4849d 16h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4849d 17h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4852d 0h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4856d 17h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4859d 16h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4859d 18h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4861d 6h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4861d 7h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4861d 7h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4861d 15h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4866d 17h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4866d 23h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|