Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4526d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4555d 22h |
spiker |
/highres/ |
|
|
286 |
4561d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4587d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4644d 10h |
spiker |
/highres/ |
|
|
281 |
4647d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4654d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4702d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4711d 1h |
spiker |
/highres/ |
|
|
274 |
4719d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4720d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4720d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4720d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4721d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4723d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4724d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4734d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4738d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4757d 9h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4763d 5h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4783d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4787d 11h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4793d 0h |
parkar |
/ |
Added installer source. |
|
237 |
4828d 5h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4834d 4h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4834d 8h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4837d 23h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4837d 23h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4837d 23h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4838d 0h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4840d 7h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4845d 0h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4847d 23h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4848d 1h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4849d 13h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4849d 14h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4849d 14h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4849d 22h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4855d 0h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4855d 6h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|