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Rev Age Author Path Log message Diff
288 4526d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4555d 22h spiker /highres/  
286 4561d 10h spiker /highres/ 4154  
285 4587d 21h nightfright / Reverted to previous versions: 341-343  
283 4644d 10h spiker /highres/  
281 4647d 10h nightfright / Modified: #341, 343  
280 4654d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4702d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4711d 1h spiker /highres/  
274 4719d 23h loomsday /highres/ polyTile #367  
273 4720d 0h spiker /highres/ 885 polymerized  
272 4720d 4h spiker /highres/textures/  
271 4720d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4721d 0h spiker /highres/ Content by Lightsource  
269 4723d 2h loomsday /highres/ polymerTile #318  
268 4724d 0h loomsday /highres/ polymer-ed tile #317  
266 4734d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4738d 13h spiker /highres/ Fixes some broken normal maps  
264 4757d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4763d 5h nightfright / Updated: #821, 1189, 2493  
261 4783d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4787d 11h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4793d 0h parkar / Added installer source.  
237 4828d 5h devastator /highres/ 349 and 454 diffuse update  
234 4834d 4h devastator /highres/ 333-334 Tentacles embracing  
233 4834d 8h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4837d 23h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4837d 23h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4837d 23h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4838d 0h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4840d 7h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4845d 0h devastator /highres/textures/ updates for normal maps  
212 4847d 23h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4848d 1h devastator /highres/textures/ heightmap update to fit others from set.  
210 4849d 13h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4849d 14h devastator /highres/textures/ renaming 1140  
208 4849d 14h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4849d 22h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4855d 0h devastator /highres/ Texture 0246 polymer  
202 4855d 6h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.