Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
292 4518d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4533d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4562d 22h spiker /highres/  
286 4568d 10h spiker /highres/ 4154  
285 4594d 21h nightfright / Reverted to previous versions: 341-343  
283 4651d 10h spiker /highres/  
281 4654d 10h nightfright / Modified: #341, 343  
280 4661d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4709d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4718d 1h spiker /highres/  
274 4726d 23h loomsday /highres/ polyTile #367  
273 4727d 0h spiker /highres/ 885 polymerized  
272 4727d 4h spiker /highres/textures/  
271 4727d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4728d 0h spiker /highres/ Content by Lightsource  
269 4730d 2h loomsday /highres/ polymerTile #318  
268 4731d 0h loomsday /highres/ polymer-ed tile #317  
266 4741d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4745d 13h spiker /highres/ Fixes some broken normal maps  
264 4764d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4770d 5h nightfright / Updated: #821, 1189, 2493  
261 4790d 23h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4794d 10h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4800d 0h parkar / Added installer source.  
237 4835d 5h devastator /highres/ 349 and 454 diffuse update  
234 4841d 4h devastator /highres/ 333-334 Tentacles embracing  
233 4841d 8h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4844d 22h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4844d 22h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4844d 23h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4845d 0h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4847d 7h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4852d 0h devastator /highres/textures/ updates for normal maps  
212 4854d 23h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4855d 1h devastator /highres/textures/ heightmap update to fit others from set.  
210 4856d 13h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4856d 14h devastator /highres/textures/ renaming 1140  
208 4856d 14h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4856d 22h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4862d 0h devastator /highres/ Texture 0246 polymer