Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4518d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4533d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4562d 22h |
spiker |
/highres/ |
|
|
286 |
4568d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4594d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4651d 10h |
spiker |
/highres/ |
|
|
281 |
4654d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4661d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4709d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4718d 1h |
spiker |
/highres/ |
|
|
274 |
4726d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4727d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4727d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4727d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4728d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4730d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4731d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4741d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4745d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4764d 9h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4770d 5h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4790d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4794d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4800d 0h |
parkar |
/ |
Added installer source. |
|
237 |
4835d 5h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4841d 4h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4841d 8h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4844d 22h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4844d 22h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4844d 23h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4845d 0h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4847d 7h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4852d 0h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4854d 23h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4855d 1h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4856d 13h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4856d 14h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4856d 14h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4856d 22h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4862d 0h |
devastator |
/highres/ |
Texture 0246 polymer |
|