Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4492d 6h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4492d 6h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4498d 1h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4498d 12h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4499d 0h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4499d 1h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4499d 2h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4499d 11h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4499d 11h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 11h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4500d 14h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4518d 12h |
spiker |
/highres/ |
281 |
|
294 |
4519d 5h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4521d 11h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4536d 16h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 5h |
spiker |
/highres/ |
|
|
286 |
4571d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 3h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4654d 16h |
spiker |
/highres/ |
|
|
281 |
4657d 16h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4721d 8h |
spiker |
/highres/ |
|
|
274 |
4730d 5h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 6h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 8h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4745d 5h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4748d 19h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4767d 15h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4773d 11h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4794d 6h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4797d 17h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4803d 6h |
parkar |
/ |
Added installer source. |
|
237 |
4838d 12h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4844d 11h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4844d 15h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|