Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4492d 4h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4492d 4h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4497d 23h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4498d 10h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4498d 22h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4498d 23h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4498d 23h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4499d 9h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4499d 9h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 9h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4500d 12h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4518d 10h |
spiker |
/highres/ |
281 |
|
294 |
4519d 2h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4521d 9h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4536d 14h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 3h |
spiker |
/highres/ |
|
|
286 |
4571d 14h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 1h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4654d 14h |
spiker |
/highres/ |
|
|
281 |
4657d 14h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 14h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 1h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4721d 5h |
spiker |
/highres/ |
|
|
274 |
4730d 3h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 4h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 8h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 8h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 4h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 6h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 4h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4745d 3h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4748d 17h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4767d 13h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4773d 9h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4794d 3h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4797d 15h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4803d 4h |
parkar |
/ |
Added installer source. |
|
237 |
4838d 9h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4844d 8h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4844d 13h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|